S_TextureNeuronsCreates an abstract texture resembling moving nerve cell tendrils. The Phase Speed and Morph Speed parameters cause the pattern to automatically change over time.In the Sapphire Render category.
Inputs:
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Parameters:
-
Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
-
Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
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Mocha:
Default:
0,
Range:
0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
-
Blur Mocha:
Default:
0,
Range:
any.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
-
Mocha Opacity:
Default:
1,
Range:
0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
-
Invert Mocha:
Check-box, Default:
off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
-
Resize Mocha:
Default:
1,
Range:
0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
-
Resize Rel X:
Default:
1,
Range:
0 to 2.
The relative horizontal size of the Mocha Mask.
-
Resize Rel Y:
Default:
1,
Range:
0 to 2.
The relative vertical size of the Mocha Mask.
-
Shift Mocha:
X & Y, Default:
screen center.
Offsets the position of the Mocha Mask.
-
Bypass Mocha:
Check-box, Default:
off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
-
Show Mocha Only:
Check-box, Default:
off.
Bypass the effect and show the Mocha Mask itself.
-
Combine Masks:
Popup menu, Default: Union
.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
-
Union:
Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
-
Union:
Uses the area covered by both masks together.
-
Frequency:
Default:
3,
Range:
0.01 or greater.
The spatial frequency of the texture. Increase to zoom out, decrease to zoom in.
-
Frequency Rel X:
Default:
1,
Range:
0.01 or greater.
The relative horizontal frequency of the texture. Increase to stretch it vertically or decrease to stretch it horizontally.
-
Arms:
Integer, Default:
9,
Range:
0 to 50.
The number of tendrils emanating from each center point in the texture.
-
Softness:
Default:
0.5,
Range:
0.01 or greater.
Decrease for sharper line edges. Increase for smoother line edges or to reduce aliasing.
-
Thickness:
Default:
1.1,
Range:
0 or greater.
Decrease for thinner lines. Increase for stronger brighter lines.
-
Outer Bright:
Default:
0.4,
Range:
0.01 to 1.
Scales the brightness of the regions away from the neuron centers. Decrease to remove the connecting lines and leave only the star shapes at the centers.
-
Seed:
Default:
1,
Range:
0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.
-
Shift:
X & Y, Default:
screen center.
Translation offset of the texture. Since the texture is procedurally generated it can be shifted with no repeating units or seams occurring.
-
Phase Start:
Default:
0,
Range:
any.
Amount to rotate the arms about their centers.
-
Phase Speed:
Default:
0.05,
Range:
any.
Speed to automatically rotate the arms and move the lines over time.
-
Morph Speed:
Default:
0.05,
Range:
any.
Speed to automatically undulate the underlying noise pattern over time.
-
Morph:
X & Y, Default:
[1 0],
Range:
any.
The horizontal and vertical directions to undulate the underlying noise pattern, when using Morph Speed.
-
Twist:
Default:
0,
Range:
any.
Amount to rotate the centers to cause a twisting effect.
-
Wiggle Amp:
Default:
0.1,
Range:
0 or greater.
Amount of additional noise too apply along the pattern of lines. Turn down to get smoother lines.
-
Wiggle Freq Rel:
Default:
2,
Range:
0 or greater.
Frequency of the additional noise.
-
Wiggle Octaves:
Integer, Default:
4,
Range:
1 to 10.
The number of octaves to use for the additional noise.
-
Smooth:
Default:
0,
Range:
any.
Amount to blur the line pattern. Increase for a defocus look, or to help remove aliasing artifacts.
-
Brightness:
Default:
1,
Range:
0 or greater.
Brightness of the result.
-
Color:
Default rgb:
[1 1 1].
Scales the color of the result.
-
Glow Brightness:
Default:
2,
Range:
0 or greater.
Brightness of the glow applied to the texture.
-
Glow Color:
Default rgb:
[1 0.8 0.8].
Color of the glow applied to the texture.
-
Glow Width:
Default:
1,
Range:
0 or greater.
The width of the glow applied to the texture.
-
Glow Width Red:
Default:
0.4,
Range:
0 or greater.
The relative red width of the glow.
-
Glow Width Grn:
Default:
0.6,
Range:
0 or greater.
The relative green width of the glow.
-
Glow Width Blue:
Default:
0.8,
Range:
0 or greater.
The relative blue width of the glow.
-
Scale Bg:
Default:
1,
Range:
0 or greater.
The source brightness is scaled by this value before being combined with the texture.
-
Combine:
Popup menu, Default: Screen
.
Determines how the texture is combined with the source image.
-
Texture Only:
gives only the texture image with no source.
- Mult: the texture is multiplied by the source.
- Add: the texture is added to the source.
- Screen: the texture is blended with the source using a screen operation.
- Difference: the result is the difference between the texture and source.
- Overlay: the texture is combined with the source using an overlay function.
- Mult: the texture is multiplied by the source.
-
Texture Only:
gives only the texture image with no source.
-
Mask Use:
Popup menu, Default: Luma
.
Determines how the Mask input channels are used to make a monochrome mask.
-
Luma:
the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
-
Luma:
the luminance of the RGB channels is used.
-
Blur Mask:
Default:
0.05,
Range:
any.
Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas. It has no effect unless the Mask input is provided.
-
Invert Mask:
Check-box, Default:
off.
If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided.