Sapphire Plug-ins for AVX2: TextureCells

S_TextureCells

Generates an image of procedural cellular shapes. The Rotate Speed parameter causes the cell centers to rotate within each cell over time.

In the Sapphire Render category.


Inputs:

Source: The current track. The clip to combine the texture image with. This may be ignored if the Combine option is set to Texture Only.

Background: Optional. Composites the Source and texture over this clip.

Mask: Optional. Interpolate between the result and the Source input. White areas use the result of the effect. Black areas use the Source clip.

Parameters:

Load Preset: Push-button .
Brings up the Preset Browser to browse all available presets for this effect.

Save Preset: Push-button .
Brings up the Preset Save dialog to save a preset for this effect.

Mocha: Default: 0, Range: 0 or greater.
Brings up the Mocha window for tracking footage and generating masks.

Blur Mocha: Default: 0, Range: any.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.

Mocha Opacity: Default: 1, Range: 0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.

Invert Mocha: Check-box,  Default: off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.

Resize Mocha: Default: 1, Range: 0 to 2.
Scales the Mocha Mask. 1.0 is the original size.

Resize Rel X: Default: 1, Range: 0 to 2.
The relative horizontal size of the Mocha Mask.

Resize Rel Y: Default: 1, Range: 0 to 2.
The relative vertical size of the Mocha Mask.

Shift Mocha: X & Y,  Default: screen center.
Offsets the position of the Mocha Mask.

Bypass Mocha: Check-box,  Default: off.
Ignore the Mocha Mask and apply the effect to the entire source clip.

Show Mocha Only: Check-box,  Default: off.
Bypass the effect and show the Mocha Mask itself.

Combine Masks: Popup menu,  Default: Union .
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
Union: Uses the area covered by both masks together.
Intersect: Uses the area that overlaps between the two masks.
Mocha Only: Ignore the Input Mask and only use the Mocha Mask.

Frequency: Default: 16, Range: 0.01 or greater.
The spatial frequency of the texture. Increase to zoom out, decrease to zoom in.

Frequency Rel X: Default: 1, Range: 0.01 or greater.
The relative horizontal frequency of the texture. Increase to stretch it vertically or decrease to stretch it horizontally.

Shift: X & Y,  Default: screen center.
Translation offset of the texture. Since the texture is procedurally generated it can be shifted with no repeating units or seams occurring.

Seed: Default: 0.234, Range: 0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.

Rotate Centers: Default: 0, Range: any.
Rotation offset of the cell centers, in counter-clockwise degrees.

Rotate Speed: Default: 90, Range: any.
The speed of cell center rotation, in counter-clockwise degrees per second. If non-zero, the cell centers are automatically animated to wiggle at this rate.

Brightness1: Default: 1, Range: 0 or greater.
Scales the brightness of Color1. Increase for more contrast.

Color1: Default rgb: [1 1 1].
The color of the 'brighter' parts of the texture. The colors of the result are determined by an interpolation between Color0 and Color1.

Color0: Default rgb: [0 0 0].
The color of the 'darker' parts of the texture.

Offset0: Default: 0, Range: any.
Adds this value to color0. Decrease to a negative value for more contrast.

Scale Bg: Default: 1, Range: 0 or greater.
The source brightness is scaled by this value before being combined with the texture.

Combine: Popup menu,  Default: Screen .
Determines how the texture is combined with the source image.
Texture Only: gives only the texture image with no source.
Mult: the texture is multiplied by the source.
Add: the texture is added to the source.
Screen: the texture is blended with the source using a screen operation.
Difference: the result is the difference between the texture and source.
Overlay: the texture is combined with the source using an overlay function.

Invert: Check-box,  Default: off.
If enabled, the resulting texture colors are inverted. This is similar to swapping Color0 and Color1.

Mask Use: Popup menu,  Default: Luma .
Determines how the Mask input channels are used to make a monochrome mask.
Luma: the luminance of the RGB channels is used.
Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.

Blur Mask: Default: 0.05, Range: any.
Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas. It has no effect unless the Mask input is provided.

Invert Mask: Check-box,  Default: off.
If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided.
See general info for: Apply To Title/Key , Crop/Transform , Resolution , Clamp Output To Legal , Bypass Effect , and Reset .


See Also:

TextureFolded
TextureWeave
TexturePlasma
TextureNoiseEmboss
TextureNoisePaint
TextureSpots
TextureChromaSpiral
TextureMoire
TextureTiles
TextureNeurons
TextureLoops
TextureFlux
WipeCells
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