S_FlickerScales the colors of the source clip by different amounts over time for a flickering effect. The pattern of flickering can be random, a periodic wave, or a combination of the two.In the Sapphire Time category.
Inputs:
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Parameters:
-
Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
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Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
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Amplitude:
Default:
0.2,
Range:
0 to 2.
Scales the amplitude of all flickering.
-
Rand Luma Amp:
Default:
1,
Range:
0 or greater.
The amplitude of smooth but random flickering affecting the brightness.
-
Rand Color Amp:
Default:
0,
Range:
0 or greater.
The amplitude of random flickering affecting the color channels independently.
-
Rand Freq:
Default:
30,
Range:
0 or greater.
The frequency of the random flickering. Increase for more variation between frames. Decrease for slower flickering.
-
Wave Amp:
Default:
0,
Range:
0 or greater.
The amplitude of periodic wave flickering.
-
Wave Freq:
Default:
5,
Range:
0 or greater.
The frequency of the wave flickering. Increase for faster flickering, decrease for slower. This has no effect if Wave Amp is 0.
-
Wave R Phase:
Default:
0,
Range:
any.
Shifts the wave pattern in time, for the red channel.
-
Wave G Phase:
Default:
0,
Range:
any.
Shifts the wave pattern in time, for the green channel.
-
Wave B Phase:
Default:
0,
Range:
any.
Shifts the wave pattern in time, for the blue channel.
-
Red Amp:
Default:
1,
Range:
0 or greater.
Scales the amount of flicker applied to the red channel.
-
Green Amp:
Default:
1,
Range:
0 or greater.
Scales the amount of flicker applied to the green channel.
-
Blue Amp:
Default:
1,
Range:
0 or greater.
Scales the amount of flicker applied to the blue channel.
-
Brightness:
Default:
1,
Range:
0 or greater.
Scales the brightness of the result.
-
Seed:
Default:
0.123,
Range:
0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.