S_DropShadowGenerates a shadow on the Background clip using the alpha channel of the Foreground or an optional Matte, then composites the Foreground over the Background to give the final result.In the Sapphire Lighting category.
Inputs:
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Parameters:
-
Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
-
Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
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Mocha:
Default:
0,
Range:
0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
-
Blur Mocha:
Default:
0,
Range:
any.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
-
Mocha Opacity:
Default:
1,
Range:
0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
-
Invert Mocha:
Check-box, Default:
off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
-
Resize Mocha:
Default:
1,
Range:
0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
-
Resize Rel X:
Default:
1,
Range:
0 to 2.
The relative horizontal size of the Mocha Mask.
-
Resize Rel Y:
Default:
1,
Range:
0 to 2.
The relative vertical size of the Mocha Mask.
-
Shift Mocha:
X & Y, Default:
screen center.
Offsets the position of the Mocha Mask.
-
Bypass Mocha:
Check-box, Default:
off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
-
Show Mocha Only:
Check-box, Default:
off.
Bypass the effect and show the Mocha Mask itself.
-
Combine Masks:
Popup menu, Default: Union
.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
-
Union:
Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
-
Union:
Uses the area covered by both masks together.
-
Shift:
X & Y, Default:
screen lower right.
The horizontal and vertical offset of the shadow.
-
Color:
Default rgb:
[0 0 0].
The color of the shadow.
-
Shadow Opacity:
Default:
1,
Range:
0 or greater.
The opacity of the shadow, use values near 0 for subtle transparent shadows, or values near 1.0 for stronger shadows.
-
Blur Shadow:
Default:
0.1,
Range:
any.
Determines the softness of the shadow.
-
Fg Opacity:
Default:
1,
Range:
0 to 1.
Scales the opacity of the Foreground without affecting the shadow. Lowering this can be used to fade out the Foreground, or setting it to zero prevents the Foreground from being composited over the result at all.
-
Matte Use:
Popup menu, Default: Alpha
.
Determines which Foreground or Matte input channels are used to make the shadow.
-
Luma:
the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
-
Luma:
the luminance of the RGB channels is used.
-
Invert Matte:
Check-box, Default:
off.
If enabled, the black and white of the Foreground alpha channel are inverted before use.
-
Comp Premult:
Check-box, Default:
on.
Enable this for a better composite if the Foreground pixel colors have been pre-multiplied by their Matte values. This is also known as an 'additive' composite.