Sapphire Plug-ins for AVX2: DissolveUltraGlow

S_DissolveUltraGlow

Transitions between two input clips while generating varieties of glowing flashes. The clips dissolve into each other, while each one gets a glow which ramps up and down over the duration of the effect. Adjust After Glow parameters to generate a secondary glow on the result of the primary glow. Optionally enhance the edges or combine the result with atmospheric noise. The Dissolve Amount parameter should be animated to control the transition speed.

In the Sapphire Transitions category.


Inputs:

From: Starts the transition with this clip.

To: Ends the transition with this clip.

Parameters:

Load Preset: Push-button .
Brings up the Preset Browser to browse all available presets for this effect.

Save Preset: Push-button .
Brings up the Preset Save dialog to save a preset for this effect.

Dissolve Amount: Default: 0, Range: 0 to 1.
The transition ratio between the From and To inputs. A value of 0 gives only the From input and a value of 1 gives only the To input. By default this parameter automatically animates from 0 to 1 to perform a complete transition. The curve controlling this parameter can be adjusted for more detailed control over the timing of the dissolve. In the AVX1 version, Auto Trans must be disabled for this parameter to be used.

Dissolve Speed: Default: 3, Range: 1 or greater.
The speed of the dissolve between the From and To clips. When set to 1, the dissolve takes place over the entire duration of the effect. When set higher, the dissolve is shorter, although the glow ramp-up and ramp-down still takes the entire duration. Setting this to 10 can make the transition snappier and more like a flash-frame cut.

Brightness: Default: 1.7, Range: 0 or greater.
Scales the brightness of all the glows.

Color: Default rgb: [1 1 1].
Scales the color of the primary glow.

Threshold: Default: 0.2, Range: 0 or greater.
Glows are generated from locations in the source clip that are brighter than this value. A value of 0.9 causes glows at only the brightest spots. A value of 0 causes glows for every non-black area.

Threshold Add Color: Default rgb: [0 0 0].
This can be used to raise the threshold on a specific color and thereby reduce the glows generated on areas of the source clip containing that color.

Glow Width: Default: 0.371, Range: any.
The width of the glowing border.

Glow Falloff: Default: 0.35, Range: -2 to 2.
Boost or cut the distance that the glow extends.

Glow Bias: Default: 0, Range: -3 to 3.
Amount to grow the outskirts of the thresholded result, or shrink if negative.

Glow From Alpha: Default: 0, Range: 0 to 1.
Set to 1 to generate glows from the alpha channel of the source input instead of the RGB channels. In this case the glows will not pick up color from the source and will typically be brighter. Values between 0 and 1 interpolate between using the RGB and the Alpha.

Width X: Default: 1, Range: 0 or greater.
Scales the horizontal glow width. Set to 0 for vertical only.

Width Y: Default: 1, Range: 0 or greater.
Scales the vertical glow width. Set to 0 for horizontal only.

Width Red: Default: 1, Range: 0 or greater.
Scales the red glow width. If the red, green, and blue widths are all equal, the glow will match Glow Color. Otherwise it will have a fringe of varying color.

Width Green: Default: 1, Range: 0 or greater.
Scales the green glow width.

Width Blue: Default: 1, Range: 0 or greater.
Scales the blue glow width.

Show: Popup menu,  Default: Result .
Selects the type of output
Result: Shows the final result of combining the glow, source, and background.
Threshold: Shows the thresholded image that is used to generate the glow.

After Glow Width: Default: 1.8, Range: any.
Scales the glow distance for the secondary glow.

After Glow Color: Default rgb: [1 1 1].
Scales the color of the secondary glow.

After Glow Stretch X: Default: 0.3, Range: 0 or greater.
Scales the horizontal secondary glow width.

After Glow Stretch Y: Default: 0.1, Range: 0 or greater.
Scales the vertical secondary glow width.

Horizontal Streaks: Default: 0, Range: 0 or greater.
Scales the appearance of narrow trails in the horizontal direction.

Vertical Streaks: Default: 0, Range: 0 or greater.
Scales the appearance of narrow trails in the vertical direction.

Edge Detect: Check-box,  Default: off.
Enables edge detection.

Edge Combine: Popup menu,  Default: Edges Only .
Determines how the detected edges are combined with the Source.
Screen: detected edges are blended with the Source using a screen operation.
Add: detected edges are added to the Source.
Edges Only: gives only the detected edges with no Source.

Edge Smooth: Default: 0, Range: any.
Increase for thicker and smoother edges.

Edge Mode: Popup menu,  Default: Transparent .
Determines the behavior when accessing areas outside the source image.
Transparent:
Reflect: Reflects the image outside the border.

Edge Fill: Check-box,  Default: on.
Make areas within detected edges opaque

Edge Thin: Default: 0.1, Range: 0 or greater.
Subtracts this value from the detected edge result. Increase to remove unwanted noise from minor edges.

Atmosphere: Check-box,  Default: off.
Atmosphere gives the effect of the glow shining through a dusty atmosphere and picking up light or getting shadowed. This parameter adjusts the amount, or amplitude, of the atmospheric effect. Zero gives a smooth glow, higher values give more dusty look.

Atmosphere Amp: Default: 1, Range: 0 or greater.
Atmosphere gives the effect of the glow shining through a dusty atmosphere and picking up light or getting shadowed. This parameter adjusts the amount, or amplitude, of the atmospheric effect. Zero gives a smooth glow, higher values give more dusty look.

Atmosphere Freq: Default: 11.6, Range: 0.1 to 20.
Controls the spatial frequency of the atmospheric noise. Turn this up higher to get finer details, turn down for broader overall variation.

Atmosphere Detail: Default: 0.506, Range: 0 to 1.
Controls the amount of fine detail in the atmosphere simulation. Decrease to get smoother atmosphere, increase for a more crunchy or grainy look.

Atmosphere Speed: Default: 1, Range: any.
The cloudy noise in the atmosphere evolves over time like real dust clouds; this parameter controls how fast the cloud pattern changes over time. Set to zero for a static pattern.

Atmosphere Lights: Default: 0.5, Range: 0 or greater.
Scales the atmosphere layer by this value. Increase for a more intense result.

Atmosphere Darks: Default: 0, Range: 0 or greater.
Adds this gray value to the darker regions of the atmosphere layer. This can be negative to increase contrast.

Atmosphere Seed: Default: 0.123, Range: 0 or greater.
Used to initialize the random number generator for the atmospheric noise. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.

Apply Pre-Glow: Check-box,  Default: off.
Enables combining atmosphere with the Source prior to any glows.
See general info for: Crop/Transform , Resolution , Clamp Output To Legal , Bypass Effect , and Reset .


See Also:

DissolveGlow
UltraGlow
Sapphire Plug-ins Introduction

List all effects with pictures

List all effects by name

List all effects with a brief summary

General User Info
What's New In This Version
Compatibility Notes
Loading a Plug-in
Color Management with OpenColorIO
Loading and Saving Presets
Designing Lens Flares and Glares
Using the Sapphire Effect Builder
Using Mocha in Sapphire
Resetting Parameters to Defaults
Online Documentation
About GPU Acceleration
About Motion Blur
About Matte Inputs
About Alpha Processing
About Angle Parameters
About Pixel Aspect Ratios
Customizing Plug-ins
Known Problems
3rd Party Licenses

Glow Effects
Glow
GlowAura
GlowDarks
GlowDist
GlowEdges
GlowNoise
GlowOrthicon
GlowRainbow
GlowRings
UltraGlow
ZGlow
Light Beams
Rays
EdgeRays
Streaks

LensFlares
LensFlare
LensFlareAutoTrack
LightLeak
Glints & Glares
Glint
GlintRainbow
Glare

Other Lighting
BokehLights
DropShadow
Flashbulbs
Light3D
SpotLight

AutoPaint & HalfTone
AutoPaint
Sketch
Etching
Brush:Oil
Brush:Chalk
Crosshatch
Cartoon
CartoonPaint
Posterize
HalfTone
HalfToneColor
HalfToneRings

Kaleidoscopes
Kaleido:Triangles
Kaleido:Squares
Kaleido:Diamonds
Kaleido:Oct
KaleidoPolar
KaleidoRadial
FlysEyeCircles
FlysEyeHex
FlysEyeRect
TileScramble
Film Effects & Grain
FilmEffect
FilmDamage
Vignette
BleachBypass
Grain
GrainStatic
UltraGrain
Diffuse
VintageColor2Strip
VintageColor3Strip

Edge Effects
EdgeDetect
EdgeDetectDouble
EdgesInDirection
EdgeColorize

Embossing
Emboss
EmbossShiny
EmbossDistort
EmbossGlass
Other Stylize
BandPass
ColorFuse
DogVision
DigitalDamage
JpegDamage
TVDamage
Grunge
Mosaic
PixelSort
PseudoColor
PsykoBlobs
PsykoStripes
PrismLens
RomanTile
ScanLines
ScanLinesMono
Solarize
StripSlide
Zebrafy
ZebrafyColor
ZFogExponential
ZFogLinear

Adjust
ChannelSwitcher
ClampChroma
DuoTone
Gamma
Hotspots
HueSatBright
Invert
Monochrome
OCIOTransform
QuadTone
Threshold
Tint
TriTone
ShowBadColors

Composite
EdgeFlash
Layer
MathOps
MatteOps
MatteOpsComp
ZComp
Blur+Sharpen
Beauty
Blur
BlurChannels
BlurChroma
BlurDirectional
BlurMoCurves
BlurMotion
DefocusPrism
Convolve
ConvolveComp
Deband
EdgeBlur
EdgeAwareBlur
FreeLens
GrainRemove
Median
RackDefocus
RackDfComp
Sharpen
SoftFocus
ZConvolve
ZDefocus
ZBlur

Distort Effects
Distort
DistortBlur
DistortChroma
DistortRGB
Warps & Shake
InfiniteZoom
ParallaxStrips
WarpBubble
WarpBubble2
WarpChroma
WarpCornerPin
WarpDrops
WarpFishEye
WarpMagnify
WarpPerspective
WarpPolar
WarpPuddle
WarpPuff
WarpRepeat
WarpTransform
WarpVortex
WarpWaves
WarpWaves2
Shake
StretchFrameEdges

Lightning Zaps
UltraZap
Zap
ZapTo
ZapFrom

Gradients, Grid & Shape
Gradient
GradientMulti
GradientRadial
Grid
Shape

Procedural Textures
Caustics
Sparkles
SparklesColor
TextureCells
TextureChromaSpiral
TextureFlux
TextureFolded
TextureLoops
TextureMicro
TextureMoire
TextureNeurons
TextureNoiseEmboss
TextureNoisePaint
TexturePlasma
TextureSpots
TextureTiles
TextureWeave

Fractal Clouds
Clouds
CloudsColorSmooth
CloudsMultColor
CloudsPerspective
CloudsPsyko
CloudsVortex
Other Render
Aurora
LaserBeam
Luna
MuzzleFlash
NightSky
Time Effects
CutToDissolve
Feedback
FeedbackBubble
FeedbackDistort
FieldRemove
FreezeFrame
GetFrame
JitterFrames
MotionDetect
NearestColor
RandomEdits
RepairFrames
Retime
ReverseClip
ReverseEdits
TimeAverage
TimeDisplace
TimeSlice
TimeWarpRGB
Trails
TrailsDiffuse

Flicker Tools
Flicker
FlickerMatch
FlickerMatchColor
FlickerMatchMatte
FlickerMchMatteColor
FlickerRemove
FlickerRemoveColor
FlickerRemoveMatte
FlickerRmMatteColor

Effect Builder
Effect
Transition
Dissolve Transitions
Dissolve
DissolveAutoPaint
DissolveBlur
DissolveBubble
DissolveDefocus
DissolveDiffuse
DissolveDigitalDamage
DissolveDistort
DissolveEdgeRays
DissolveFilm
DissolveFlashbulbs
DissolveGlare
DissolveGlint
DissolveGlintRainbow
DissolveGlow
DissolveLensFlare
DissolveLuma
DissolvePixelSort
DissolvePuddle
DissolveRays
DissolveShake
DissolveSpeckle
DissolveStatic
DissolveTiles
DissolveUltraGlow
DissolveVortex
DissolveWaves
DissolveZap

Wipe Transitions
WipeBlobs
WipeBubble
WipeCells
WipeChecker
WipeCircle
WipeClock
WipeClouds
WipeDiffuse
WipeDots
WipeDoubleWedge
WipeFlux
WipeFourWedges
WipeLine
WipePixelate
WipeRectangle
WipeRings
WipeStar
WipeStripes
WipeTiles
WipeWedge
WipePlasma
WipePointalize
WipeWeave
WipeMoire
SwishPan
Swish3D

Other Transitions
CardFlip
FilmRoll
FlutterCut
HyperPull
HyperPush
ParallaxStripsTransition
StripSlideTransition
SwishPan
Swish3D
TVChannelChange WhipLash