Sapphire Plug-ins for After Effects: FilmRoll

S_FilmRoll

Transitions between two clips by rolling one off screen vertically while rolling the other on, while applying various film damage effects such as shaking, stains, scratches, and flicker.

In the Sapphire Transitions effects submenu.


Inputs:

Foreground: The current layer. Starts the transition with this clip.

Background: Defaults to None. Ends the transition with this clip.

Parameters:

Load Preset: Push-button .
Brings up the Preset Browser to browse all available presets for this effect.

Save Preset: Push-button .
Brings up the Preset Save dialog to save a preset for this effect.

Transition Dir: Popup menu,  Default: Wipe Off to Bg .
Selects the direction of the transition.
Wipe Off to Bg: transitions from the current layer to the Background.
Wipe On from Bg: transitions from the Background to the current layer.

Auto Trans: Popup YES-NO,  Default: No .
If enabled, a transition is performed automatically between the first and last frames of the layer. If this is off, the transition is performed manually by animating the Film Percent parameter.

Amount: Default: 0, Range: 0 to 1.
Auto Trans must be disabled for this parameter to be used. It determines the transition ratio between the From and To inputs, and would normally be animated from 0 to 100 to perform a complete transition. The curve controlling this parameter can be adjusted for more detailed control over the timing of the wipe.

Slow In: Default: 0.5, Range: 0 or greater.
If positive, causes the transition to start more gradually.

Slow Out: Default: 0.5, Range: 0 or greater.
If positive, causes the transition to end more gradually.

Roll Speed: Integer,  Default: 1, Range: any.
The amount of vertical rolling, in screen heights. The clips will move this distance over the full course of the transition, ending with the To clip in its normal position.

Motion Blur: Default: 0.5, Range: 0 or greater.
Blurs the result proportionally to the amount of shaking.

Border Height: Default: 0.1, Range: 0 or greater.
The height of the border that appears between the From and To clips as they are rolling.

Glow Brightness: Default: 0.5, Range: 0 or greater.
Adjusts the peak amount of glow. Glow will automatically fall off to zero at the beginning and end of the effect, to provide a smooth transition.

Glow Width: Default: 0.224, Range: 0 or greater.
The width of the glowing border.

Damage Amount: Default: 2, Range: 0 or greater.
Adjusts the peak amount of all damage effects. Increase for a more damaged look, or decrease for a cleaner look. The damage will automatically fall off at the beginning and end of the transition. Individual damage types can also be adjusted with their respective parameters, such as Stain Density, Hairs, Scratches, etc.

Stains Parameters:

Stain Density: Default: 2, Range: 0 to 500.
The number of stains on each frame. A fractional value is treated as the probability of a single stain appearing on any given frame.

Vary Stain Density: Default: 0.2, Range: 0 or greater.
Amount to vary the stain density from frame to frame.

Stain Print: Default: 1, Range: 0 to 1.
Relative density of stains on the print.

Stain Negative: Default: 0, Range: 0 to 1.
Relative density of stains on the negative.

Stain Size: Default: 1, Range: 0 or greater.
Scales the width and height of stains.

Vary Stain Size: Default: 0.5, Range: 0 or greater.
Amount to vary the size from one stain to the next.

Stain Opacity: Default: 0.5, Range: 0 to 1.
Scales the opacity of the stains.

Vary Stain Opacity: Default: 0.5, Range: 0 or greater.
Amount to vary opacity from one stain to the next.

Vary Stain Brightness: Default: 0, Range: 0 or greater.
Amount to vary brightness from one stain to the next.

Vary Stain Color: Default: 0, Range: 0 or greater.
Amount of additional, random color variation for each stain. If this parameter is greater than zero, stain colors can vary outside the range defined by color1 and color2.

Stain Color1: Default rgb: [0 0 0].
Beginning of the range of colors for stains.

Stain Color2: Default rgb: [0.25 0.125 0].
End of the range of colors for stains. Each stain will have a random color between color1 and color2.

Dust Parameters:

Dust Density: Default: 60, Range: 0 or greater.
The average number of dust pieces on each frame. A fractional value is treated as the probability of a single dust speck appearing on any given frame.

Vary Dust Density: Default: 0.2, Range: 0 or greater.
Amount to vary the dust density from frame to frame.

Dust On Print: Default: 1, Range: 0 to 1.
Relative density of dust on the print.

Dust On Negative: Default: 0, Range: 0 to 1.
Relative density of dust on the negative.

Dust Size: Default: 1, Range: 0 or greater.
Scales the width and height of dust.

Vary Dust Size: Default: 0.5, Range: 0 or greater.
Amount to vary the size from one piece of dust to the next.

Dust Opacity: Default: 0.8, Range: 0 to 1.
Scales the opacity of the dust.

Vary Dust Opacity: Default: 0.5, Range: 0 or greater.
Amount to vary opacity from one piece of dust to the next.

Vary Dust Brightness: Default: 0, Range: 0 or greater.
Amount to vary brightness from one piece of dust to the next.

Vary Dust Color: Default: 0, Range: 0 or greater.
Amount of additional, random color variation for each piece of dust. If this parameter is greater than zero, dust colors can vary outside the range defined by color1 and color2.

Dust Color1: Default rgb: [0 0 0].
Beginning of the range of colors for dust.

Dust Color2: Default rgb: [0 0 0].
End of the range of colors for dust. Each piece of dust will have a random color between color1 and color2.

Hairs Parameters:

Hairs: Default: 2, Range: 0 or greater.
Number of hairs stuck in the projector gate.

Hair Persistence: Default: 3, Range: 0.1 or greater.
Controls the length of time that hairs persist, and the frequency with which new hairs appear. Increase this value for long-lived hairs, and decrease it to get new hairs more often.

Hair Wiggle Amp: Default: 0.1, Range: 0 or greater.
Controls the amount of random movement and stretching that each hair exhibits.

Hair Wiggle Freq: Default: 1, Range: 0 or greater.
Controls the frequency of the hair wiggle.

Hair Opacity: Default: 1, Range: 0 to 1.
Scales the opacity of the hairs.

Hair Size: Default: 1, Range: 0 or greater.
Scales the width and height of the hairs.

Vary Hair Size: Default: 1, Range: 0 or greater.
Amount to vary the size from one hair to the next.

Hair Color: Default rgb: [0 0 0].
The color of the hairs.

Scratches Parameters:

Scratches: Integer,  Default: 5, Range: 0 or greater.
Controls the number of scratches on each frame, on average.

Black Scratches: Default: 1, Range: 0 to 1.
Number of black scratches, relative to the Scratches parameter value.

White Scratches: Default: 0.1, Range: 0 to 1.
Number of white scratches, relative to the Scratches parameter value.

Black Scratch Length: Default: 10, Range: 0 or greater.
The length of the black scratches in frames, on average.

White Scratch Length: Default: 2, Range: 0 or greater.
The length of the white scratches in frames, on average.

Scratch Width: Default: 0.15, Range: 0 or greater.
Width of the average scratch, in approximate NTSC-sized pixels.

Vary Scratches Width: Default: 1, Range: 0 to 1.
If this is 0 all the scratches will be the same width. Increase to let each scratch have its own width.

Scratches Taper: Default: 0.1, Range: 0 to 1.
Controls the pointiness of the ends of each scratch. Larger value makes a longer taper on each end.

Scratch Opacity: Default: 1, Range: 0 to 1.
Maximum opacity of the scratches. Setting this to 0 will fade the scratches out.

Scratch Roughness: Default: 1, Range: 0 or greater.
Amount to roughen the edges of each scratch to simulate the random character of a real scratch.

Scratch Roughness Freq: Default: 150, Range: 0.01 or greater.
Sets the frequency of the roughness on the scratch edges.

Gaps: Default: 0.28, Range: 0 to 1.
Like real analog scratches, the dust particle creating the scratch sometimes rolls around and the scratch 'skips'. This controls how much that happens.

Gaps Freq: Default: 120, Range: 0 or greater.
How often do the scratch gaps occur.

Scratch Area Center: Default: 0, Range: -2 or greater.
The center coordinate of the area of the screen covered by the scratches. 0 is in the middle of the screen, -1 is the left edge, and 1 is the right edge.

Scratch Area Width: Default: 1, Range: 0 or greater.
The width of the area of the screen covered by scratches. 1 means the scratches cover the full screen area. To get scratches only in one strip, adjust scratch area width smaller.

Weave Amount: Default: 1, Range: 0 or greater.
How much does each scratch weave around on the screen, on average. This is in frame-widths, so 1.0 will let a scratch wander all over the screen. If set to zero, the scratches will all be straight vertical.

Weave Frequency: Default: 0.1, Range: 0.01 or greater.
How fast do the scratches weave around on the screen, in cycles per frame. Normally less than one.

Shake Parameters:

Shake Amplitude: Default: 0.2, Range: 0 or greater.
Amount of vertical shaking to add.

Shake Frequency: Default: 1, Range: 0 or greater.
Scales the frequency of the shaking. Increase for faster shaking with more frequent hops and changes in direction.

Shake Jumpiness: Default: 1, Range: 0 or greater.
Amount of large-scale, jumpy shaking.

Shake Random: Default: 0.1, Range: 0 or greater.
Amount of small-scale, random shaking.

Shake Time Offset: Default: 0, Range: any.
Offsets the shake pattern in time. Adjust this value to control the exact time when shaking occurs.

Vignette Parameters:

Vignette Darkness: Default: 0.5, Range: 0 to 1.
Vignetting is darkening of the image towards the corners and sides of the image. This parameter controls how much the outer corners of the screen should be darkened (vignetted). 0 gives no vignetting, 1 gives maximum darkening.

Vignette Radius: Default: 1, Range: 0 or greater.
Distance from the center to apply the vignette.

Vignette Edge Softness: Default: 0.5, Range: 0 or greater.
The width of the vignette's soft edge. Larger values give softer, less visible edges.

Vignette Rel Height: Default: 0.75, Range: 0.1 or greater.
Controls the aspect ratio of the vignette ellipse. This should normally be set to the aspect ratio of the image, e.g. .75 for NTSC.

Flicker Parameters:

Flicker: Default: 1, Range: 0 or greater.
Scales the colors of the source clip by different amounts over time for a flickering effect. The pattern of flickering can be random, a periodic wave, or a combination of the two.

Flicker Rand Amp: Default: 1, Range: 0 or greater.
The amplitude of random brightness flickering.

Flicker Rand Freq: Default: 10, Range: 0 or greater.
The frequency of the random flickering. Increase for more variation between frames. Decrease for slower flickering.

Flicker Wave Amp: Default: 0, Range: 0 or greater.
The amplitude of periodic wave flickering.

Flicker Wave Freq: Default: 5, Range: 0 or greater.
The frequency of the wave flickering. Increase for faster flickering, decrease for slower. This has no effect if Wave Amp is 0.

Defocus Parameters:

Defocus: Default: 0.5, Range: 0 or greater.
Blurs the source clip by different amounts over time to simulate focus problems in the projector. The pattern of defocus can be random, a periodic wave, or a combination of the two.

Defocus Rand Amp: Default: 1, Range: 0 or greater.
The amplitude of defocusing that changes randomly over time.

Defocus Rand Freq: Default: 10, Range: 0 or greater.
Scales the frequency of the random defocus. Increase for more variation between frames. Decrease for slower defocus changes over time.

Defocus Wave Amp: Default: 0, Range: 0 or greater.
The amplitude of periodic wave defocus.

Defocus Wave Freq: Default: 5, Range: 0 or greater.
The frequency of the wave defocus. Increase for more variation between frames.

Other Parameters:

Seed: Default: 0.123, Range: 0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.

Flip Stamps Vertically: Check-box,  Default: off.
Flip all stamps (hairs, scratches, dust, etc) vertically.


See Also:

SwishPan
Swish3D
FilmDamage
TVChannelChange
FlickerRemove
FlickerMatch
Shake
HueSatBright
Sapphire Plug-ins Introduction

List all effects with pictures

List all effects by name

List all effects with a brief summary

General User Info
What's New In This Version
Compatibility Notes
Loading a Plug-in
Color Management with OpenColorIO
Loading and Saving Presets
Designing Lens Flares and Glares
Using the Sapphire Effect Builder
Using Mocha in Sapphire
Resetting Parameters to Defaults
Online Documentation
About GPU Acceleration
About Motion Blur
About Matte Inputs
About Alpha Processing
About Angle Parameters
About Pixel Aspect Ratios
Customizing Plug-ins
Known Problems
3rd Party Licenses

Glow Effects
Glow
GlowAura
GlowDarks
GlowDist
GlowEdges
GlowNoise
GlowOrthicon
GlowRainbow
GlowRings
UltraGlow
ZGlow
Light Beams
Rays
EdgeRays
Streaks

LensFlares
LensFlare
LensFlareAutoTrack
LightLeak
Glints & Glares
Glint
GlintRainbow
Glare

Other Lighting
BokehLights
DropShadow
Flashbulbs
Light3D
SpotLight

AutoPaint & HalfTone
AutoPaint
Sketch
Etching
Brush:Oil
Brush:Chalk
Crosshatch
Cartoon
CartoonPaint
Posterize
HalfTone
HalfToneColor
HalfToneRings

Kaleidoscopes
Kaleido:Triangles
Kaleido:Squares
Kaleido:Diamonds
Kaleido:Oct
KaleidoPolar
KaleidoRadial
FlysEyeCircles
FlysEyeHex
FlysEyeRect
TileScramble
Film Effects & Grain
FilmEffect
FilmDamage
Vignette
BleachBypass
Grain
GrainStatic
UltraGrain
Diffuse
VintageColor2Strip
VintageColor3Strip

Edge Effects
EdgeDetect
EdgeDetectDouble
EdgesInDirection
EdgeColorize

Embossing
Emboss
EmbossShiny
EmbossDistort
EmbossGlass
Other Stylize
BandPass
ColorFuse
DogVision
DigitalDamage
JpegDamage
TVDamage
Grunge
Mosaic
PixelSort
PseudoColor
PsykoBlobs
PsykoStripes
PrismLens
RomanTile
ScanLines
ScanLinesMono
Solarize
StripSlide
Zebrafy
ZebrafyColor
ZFogExponential
ZFogLinear

Adjust
ChannelSwitcher
ClampChroma
DuoTone
Gamma
Hotspots
HueSatBright
Invert
Monochrome
OCIOTransform
QuadTone
Threshold
Tint
TriTone
ShowBadColors

Composite
EdgeFlash
Layer
MathOps
MatteOps
MatteOpsComp
ZComp
Blur+Sharpen
Beauty
Blur
BlurChannels
BlurChroma
BlurDirectional
BlurMoCurves
BlurMotion
DefocusPrism
Convolve
ConvolveComp
Deband
EdgeBlur
EdgeAwareBlur
FreeLens
GrainRemove
Median
RackDefocus
RackDfComp
Sharpen
SoftFocus
ZConvolve
ZDefocus
ZBlur

Distort Effects
Distort
DistortBlur
DistortChroma
DistortRGB
Warps & Shake
InfiniteZoom
ParallaxStrips
WarpBubble
WarpBubble2
WarpChroma
WarpCornerPin
WarpDrops
WarpFishEye
WarpMagnify
WarpPerspective
WarpPolar
WarpPuddle
WarpPuff
WarpRepeat
WarpTransform
WarpVortex
WarpWaves
WarpWaves2
Shake
StretchFrameEdges

Lightning Zaps
UltraZap
Zap
ZapTo
ZapFrom

Gradients, Grid & Shape
Gradient
GradientMulti
GradientRadial
Grid
Shape

Procedural Textures
Caustics
Sparkles
SparklesColor
TextureCells
TextureChromaSpiral
TextureFlux
TextureFolded
TextureLoops
TextureMicro
TextureMoire
TextureNeurons
TextureNoiseEmboss
TextureNoisePaint
TexturePlasma
TextureSpots
TextureTiles
TextureWeave

Fractal Clouds
Clouds
CloudsColorSmooth
CloudsMultColor
CloudsPerspective
CloudsPsyko
CloudsVortex
Other Render
Aurora
LaserBeam
Luna
MuzzleFlash
NightSky
Time Effects
CutToDissolve
Feedback
FeedbackBubble
FeedbackDistort
FieldRemove
FreezeFrame
GetFrame
JitterFrames
MotionDetect
NearestColor
RandomEdits
RepairFrames
Retime
ReverseClip
ReverseEdits
TimeAverage
TimeDisplace
TimeSlice
TimeWarpRGB
Trails
TrailsDiffuse

Flicker Tools
Flicker
FlickerMatch
FlickerMatchColor
FlickerMatchMatte
FlickerMchMatteColor
FlickerRemove
FlickerRemoveColor
FlickerRemoveMatte
FlickerRmMatteColor

Effect Builder
Effect
Transition
Dissolve Transitions
Dissolve
DissolveAutoPaint
DissolveBlur
DissolveBubble
DissolveDefocus
DissolveDiffuse
DissolveDigitalDamage
DissolveDistort
DissolveEdgeRays
DissolveFilm
DissolveFlashbulbs
DissolveGlare
DissolveGlint
DissolveGlintRainbow
DissolveGlow
DissolveLensFlare
DissolveLuma
DissolvePixelSort
DissolvePuddle
DissolveRays
DissolveShake
DissolveSpeckle
DissolveStatic
DissolveTiles
DissolveUltraGlow
DissolveVortex
DissolveWaves
DissolveZap

Wipe Transitions
WipeBlobs
WipeBubble
WipeCells
WipeChecker
WipeCircle
WipeClock
WipeClouds
WipeDiffuse
WipeDots
WipeDoubleWedge
WipeFlux
WipeFourWedges
WipeLine
WipePixelate
WipeRectangle
WipeRings
WipeStar
WipeStripes
WipeTiles
WipeWedge
WipePlasma
WipePointalize
WipeWeave
WipeMoire
SwishPan
Swish3D

Other Transitions
CardFlip
FilmRoll
FlutterCut
HyperPull
HyperPush
ParallaxStripsTransition
StripSlideTransition
SwishPan
Swish3D
TVChannelChange WhipLash