Optics-2022 : Filters : S_TextureFolded
S_TextureFolded
Description
Creates an abstract texture resembling folded cloth or liquid.
The S_TextureFolded filter comes from the Emmy award winning Boris FX Sapphire filter set.
Category
Render.
Controls
Presets
To select a preset, pick one from the Presets window.
Frequency
The spatial frequency of the texture.
Frequency Rel X
The relative horizontal frequency of the texture. Increase to stretch it vertically or decrease to stretch it horizontally.
Octaves
The number of summed layers of noise. Each octave is twice the frequency and half the amplitude of the previous. A single octave creates a smooth texture. Adding octaves makes the result approach a fractal (1/f) noise texture.
Seed
Used to initialize the random number generator. The actual seed value is not significant, but different seeds produce different results and the same value should give a repeatable result.
Fold Amp
The angle of the folding distortions.
Fold Freq
The frequency of the noise used for the folding distortions.
Fold Octaves
The number of noise octaves to use for the folding distortions.
Shift X & Y
Translation offset of the texture. Since the texture is procedurally generated, it can be shifted with no repeating units or seams occurring.
Fold Start X & Y
The offset of the folding effect.
Brightness1
Scales the brightness of Color1. Increase for more contrast.
Color1
The color of the brighter parts of the texture. The colors of the result are determined by an interpolation between Color0 and Color1.
Color0
The color of the darker parts of the texture.
Offset0
Adds this value to Color0. Decrease to a negative value for more contrast.
Bg Brightness
Scales the brightness of the image.
Combine
Determines how the texture is combined with the source image.
Texture Only
Renders only the texture with no Background.
Mult
The texture is multiplied by the Background.
Add
The texture is added to the Background.
Screen
The texture is blended with the Background using a screen operation.
Difference
The result is the difference between the texture and Background.
Overlay
The texture is combined with the Background using an overlay function.
Show Shift
Enables/disables the on-screen control for adjusting the Shift parameter.