Optics-2022 : Filters : S_MuzzleFlash
S_MuzzleFlash
Description
Simulates the flash and smoke that is generated when a gun is fired. The flash from several types of guns can be simulated. All guns have a primary flash and guns with suppressors may have secondary flashes.
The S_MuzzleFlash filter comes from the Emmy award winning Boris FX Sapphire filter set.
Category
Render.
Controls
Presets
To select a preset, pick one from the Presets window.
Location
The position of the muzzle flash.
Flash
Elevation
The angle of the gun barrel in the vertical plane relative to horizontal.
Rotation
The angle of the gun barrel in the horizontal plane relative to due east.
Radius
The overall size of the gun blast.
Brightness
The overall brightness of the flash.
Shift Out
The muzzle flash will be drawn this far from the end of the gun barrel.
Gun
The type of gun being fired.
AK47
AK47 assault rifle.
Beretta
Beretta pistol.
Colt45
Colt 45 revolver.
M16
M16 assault rifle.
12Gauge
Shotgun.
Variant
Variations on the muzzle flash pattern.
One
First variation.
Two
Second variation.
Three
Third variation.
Random
Randomly pick one of the variations each time a shot is fired.
Seed
Random number seed. Many aspects of the muzzle flash appearance depend on the seed. To get a different result for a given set of control values, try changing this seed value.
Octaves
Increasing this increases the detail in the smoke.
Blur
How much blur is to be applied to the muzzle flash.
Mid Density
How dense the muzzle flash should be at half its radius.
Mid Color
The color of the muzzle flash at half its radius.
Combine
Determines how the muzzle flash is combined with the image.
Screen
The muzzle flash is blended with the image using a Screen operation.
Add
The muzzle flash is added to the image.
MuzzleFlash Only
Renders only the muzzle flash.
Primary
Primary Length
Length of the primary flash. This is always aligned with the gun barrel and is present in all guns.
Primary Width
Width of the primary flash.
Primary Brightness
Overall density and brightness of the primary flash.
Primary Puff
How puffy (as opposed to smooth) the primary flash should appear.
Primary Detail
How much detail should appear in the primary flash.
Secondaries
Secondary Number
The amount of secondary flashes that should be generated for those guns that have secondary flashes. These flashes appear from holes in the suppressor and only guns with suppressors have them. The flashes appear at an angle in the vertical plane with respect to the gun barrel direction. This control specifies how many holes there are in the suppressor. The holes are assumed to be evenly distributed around the circumference of the suppressor.
Secondary Angle
The angle the secondary flashes make in the vertical plane with respect to the gun barrel.
Secondary Length
The length of the secondary flashes.
Secondary Width
The width of the secondary flashes.
Secondary Brightness
The overall density and brightness of the secondary flashes.
Secondary Puff
How puffy (as opposed to smooth) the secondary flashes should appear.
Secondary Detail
How much detail should appear in the secondary flashes.
Glow
Glow Color
The color of an overall glow around the bright parts of the muzzle flash.
Glow Bright
The brightness of an overall glow around the muzzle flash.
Glow Width
The size of an overall glow around the muzzle flash.
Glow Threshold
Muzzle flash intensities above this threshold will glow.
Show MuzzleFlash
Enables/disables the on-screen control for adjusting the Location parameter.