Optics-2022 : Filters : S_CloudsPerspective
S_CloudsPerspective
Description
Generates a procedural noise texture transformed onto a 3D plane with perspective.
The S_CloudsPerspective filter comes from the Emmy award winning Boris FX Sapphire filter set.
Category
Render.
Controls
Presets
To select a preset, pick one from the Presets window.
Time
The effect is advanced in time.
Frequency
The spatial frequency of the clouds. Increase to zoom out, decrease to zoom in. Very high values of Frequency are clamped internally so the grain size is no smaller than a few pixels.
Frequency Rel X
The relative horizontal frequency of the texture. Increase to stretch it vertically or decrease to stretch it horizontally.
Octaves
The number of summed layers of noise. Each octave is twice the frequency and half the amplitude of the previous. A single octave creates a smooth texture. Adding octaves makes the result approach a fractal (1/f) noise texture.
Seed
Used to initialize the random number generator. The actual seed value is not significant, but different seeds produce different results and the same value should give a repeatable result.
Z Dist
Scales the distance of the image. Values greater than 1 move it farther away and make it smaller. Values less then 1 move the image closer and enlarge it.
Latitude
Positive latitude tilts the image down and negative tilts it up. Keep latitude in the range of around −35 to 35 degrees to avoid aliasing towards the horizon.
Swing
Rotation of the image in degrees in its initial frame.
Roll
Tilts the result from side to side in counterclockwise degrees.
Tele Lens Width
The amount of lens telescoping. Increase to zoom in with less perspective, decrease for a wider viewing angle with more perspective.
Shift Start X & Y
Translation offset of the texture. Since the texture is procedurally generated, it can be shifted with no repeating units or seams occurring.
Brightness1
Scales the brightness of Color1. Increase for more contrast.
Color1
The color of the brighter parts of the texture. The colors of the result are determined by an interpolation between Color0 and Color1.
Color0
The color of the darker parts of the texture.
Offset0
Adds this value to color0. Decrease to a negative value for more contrast.
Bg Brightness
The image brightness is scaled by this value before being combined with the clouds.
Combine
Determines how the texture is combined with the Background.
Clouds Only
Renders only the clouds texture with no Background.
Mult
The texture is multiplied by the Background.
Add
The texture is added to the Background.
Screen
The texture is blended with the Background using a screen operation.
Difference
The result is the difference between the texture and Background.
Overlay
The texture is combined with the Background using an overlay function.
Show Shift Start
Enables/disables the on-screen control for adjusting the Shift Start parameter.