BCC+ Swish Prism

BCC Transitions

The BCC+ Swish Prism is an auto-animating transition effect that creates a fast camera pan between a clip pair and includes a prismatic color split and shift over the course of the transition.

The ease in and out of the auto-transition can be modified using the included animation control group, located at the bottom of the effect controls. Included in the transition is a roll speed option, which is used to set the amount of times the outgoing and incoming clips will roll past through the course of the transition. The clips can be separated spatially with a user defined solid color filling the separation gap between the clips. By default, the effect uses a pyramid blur, which is fast and smooth, but users can select between this, a double smooth pyramid and a gaussian blur. A full suite of color correction tools are also included with this transition effect.

Presets and the FX Editor

The FX Editor provides a convenient way to store and retrieve factory installed and/or user generated filter presets. To select a preset, open the FX Editor interface and pick one from the Presets panel. Click the apply button in the FX Editor to return to the host user interface.

To save a custom preset, click the “Create Custom Preset” icon in the top right corner of the parameter list, next to the filter name, set a name for the new custom preset in the dialog that appears and click done.

Filter Parameters

Animation: Menu controlling what drives the animation of the transition.

  • Auto – automatically generates a transition based on the transition length (when used as a transition) or the clip length (when used as a filter).
  • Manual – requires the user to set keyframes to control the transition progression.  Can be useful in customizing the exact timing of the transition or when applying the filter as a stylized effect as opposed to a direct NLE-style transition.

Layer to Reveal: This layer selection popup is not relevant when you have applied the filter as a true NLE-style transition and it will be hidden or disabled in that context.  When applied as a normal “effect” as opposed to a transition, however, this menu is used to select the “Incoming” or “Reveal” layer for the transition.

Percent Done:  Disabled/Hidden by default.  When the Animation menu is changed to Percent Done then this slider can be manually keyframed to control the transition progression.

Pan Direction: Used to set the direction of the swish pan. Default is right to left. 

Roll Speed:  Used to set the speed at which the outgoing clip progresses through the transition. 

Separation: Used to set the speed at which the swish pan progresses through the transition. 

Use Colored Background: Enable to select a color background to overlay between the outgoing and incoming clip. 

Background Color: Used to set the color of the background. Default is black.



Prism group

Depth Delta: Used to set the depth of the prism effect. Higher values will produce a transition that progresses along the Z axis. 

Prism Shift: Used to set the XY position of the prism effect.

Smooth Mode: select the method of smoothing used in the effect.

  • Automatic: Lets the filter set the level of smoothness in the image samples
  • Manual: Manually sets the level of smoothness in the image samples

Smoothness: Sets the level of smoothness in the image samples when in manual mode

Prism Weight: Sets the smoothness of the prism with lower values generating a more visible stepped offset and higher values yielding a smooth continuous prism



Prism Colors group

Short Color: use to set the first color in the prism

Mid Color: use to set the second color in the prism

Long Color: use to set the third color in the prism

Falloff: Controls the bias of the blur falloff between the start and end for both position and angle

Edge Mode: Determines how edges of the filtered frame are handled.

  • Transparent: allows the edge of the result to become transparent.
  • Repeat: repeats edge pixels to generate opaque pixels along the edge of the result.
  • Reflect: reflects pixels back into the result to generate opaque pixels along the edge of the result.



Blur group

Blur Quality: Selects the style of the blur and the overall quality of the effect.

Blur:  Used to control the main blur amount

Edge Mode: Determines how edges of the filtered frame are handled

  • Box: the fastest option but with the least smooth result.
  • Pyramid: offers the performance boost of a box but with some of the smoothness that approaches a gaussian. This is the default setting of the filter.
  • Pyramid Smoother: an extra smoothing pass over a standard Pyramid and closer to the look of a gaussian.
  • Gaussian: the smoothest result but not quite as fast as the other options.
  • Transparent: allows the edge of the result to become transparent.
  • Repeat: repeats edge pixels to generate opaque pixels along the edge of the result. This is the default setting of the filter.
  • Reflect: reflects pixels back into the result to generate opaque pixels along the edge of the result.

Perpendicular Blur: Used to control the horizontal blur amount



Color Correct group

The Color Correction group provides a range of color correction tools to adjust the overall look of the transition.

Hue: Used to control the overall hue of the transition.

Saturation: Used to control the overall saturation of the transition. Higher values create a more intense color saturation than lower values.

Brightness: Used to control the overall brightness of the transition.Higher values create more intense highlights than lower values.

Contrast: Used to control the overall contrast of the transition. Higher values create a more intense contrast between light and dark pixels than lower values.

Gamma: Used to control the overall gamma of the transition.

Temperature: Used to control the overall temperature of the transition. Moving the Temperature slider to the left (negative values) will yield a cooler result, while moving the slider to the right will warm up the shot.

Cyan/Magenta: Used to control the overall amount of cyan/magenta in the image..  Moving the slider to the left (negative values) will add a cyan tint, while moving the slider to the right will add a magenta tint.

Red: Used to control the overall value of the red color channel. Higher values increase the overall influence of the red color channel than lower values.

Green: Used to control the overall value of the green color channel. Higher values increase the overall influence of the blue color channel than lower values.

Blue: Used to control the overall value of the blue color channel. Higher values increase the overall influence of the red color channel than lower values.



Animation Tuning group

These parameters control the overall timing of the transition.  On hosts which permit on-screen heads up display widgets (such as AE, Premiere, and Avid) you should never need to modify these sliders directly since they can be configured in a more convenient and intuitive manner by manipulating the widgets directly in your comp/preview pane.  On hosts without heads up display widgets you can use these sliders directly to fine tune your animation timing, taking advantage of the View Ease Curve option to help visualize the animation rates.

Ease In: Control how quickly or slowly the line advances at the beginning of the transition.

Ease Out:  Control how quickly or slowly the line advances at the end of the transition.

OSC Enable: Only visible in hosts that support heads up display widgets for manipulating these controls directly on screen. Enables/Disables on screen controls.

View Ease Curve: (Only visible/enabled in hosts that don’t support heads up display widgets for manipulating these controls directly on screen.)  Enable this control to display a preview graph of the animation curves rendered into the composite window.

GPU Rendering: allows for the selection of GPU or CPU software rendering.

  • Default: Uses the GPU to render the effect.
  • 16 bit float
  • 32 bit float
  • Disabled: disables GPU rendering and allows for CPU software rendering.

Category:

BCC Particles

BCC Color & Tone

BCC Perspective

BCC Perspective

BCC Licensing

BCC Obsolete

BCC Key & Blend

BCC Obsolete

Nested Subgroup

BCC Art Looks

BCC Licensing

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BCC Transitions

BCC Obsolete

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BCC Warp

BCC Art Looks

BCC Transitions

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BCC Stylize

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BCC Key & Blend

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BCC Transitions

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Uncategorized

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BCC Transitions

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BCC Transitions

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BCC Warp

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BCC Perspective

BCC Stylize

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BCC Obsolete

BCC Film Style

BCC Obsolete

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BCC Warp

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BCC Film Style

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BCC Image Restoration

BCC Transitions

BCC Lights

BCC Obsolete

BCC Transitions

BCC Transitions

BCC Transitions

BCC Transitions

BCC Blur & Sharpen

BCC Obsolete

BCC Color & Tone

BCC Lights

BCC Transitions

BCC Obsolete

BCC Lights

BCC Transitions

BCC Key & Blend

BCC Obsolete

BCC Lights

BCC Key & Blend

BCC Key & Blend

BCC Transitions

BCC Time

BCC Image Restoration

BCC Key & Blend

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Nested Subgroup

Nested Subgroup

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Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

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Uncategorized

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Uncategorized

Uncategorized

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BCC Particles

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BCC Blur & Sharpen

BCC Transitions

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BCC Lights

BCC Lights

BCC Lights

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BCC Optical Diffusion

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BCC Grads and Tints

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Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

BCC 3D Objects

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Tutorial

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Tutorial

Effect:
BCC+X-Ray
BCC+Wide Angle Lens
BCC+Video Glitch Dissolve
BCC+Transform
BCC+Tint
BCC+Three Strip
BCC+Textures
BCC+Sunset
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BCC+ND Gradient
BCC+Mist
BCC+Math Composite
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BCC+Lens Flare
BCC+Lens Distortion
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BCC+Kelvin
BCC+Infrared
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BCC+Holdout Composite
BCC+High Contrast
BCC+Harris Shutter
BCC+Halo
BCC+Grade
BCC+Glow Edges
BCC+Glow Darks
BCC+Glow
BCC+Gels
BCC+FX-Editor
BCC+Frost
BCC+Fog
BCC+Film Stocks
BCC+Eye Light
BCC+Enhancing
BCC+Edge Composite
BCC+Dual Gradient
BCC+Double Fog
BCC+Diffusion
BCC+Develop
BCC+Detail
BCC+Depth of Field
BCC+DeFringe
BCC+Defog
BCC+DeBlock
BCC+DeBand
BCC+Day for Night
BCC+Cross Processing
BCC+Colorize Gradient
BCC+Color Spot
BCC+Color Shadow
BCC+Color Paste
BCC+Color Infrared
BCC+Color Gradient
BCC+Chromatic Aberration
BCC+Chroma Bands
BCC+Center Spot
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BCC User Guide
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