The BCC+ Smoke Wipe transition generates a realistic auto-evolving fog and smoke effect over the course of a “smoky” wipe transition. The transition includes individual control over the visual appearance of the smoke as well as the speed and direction of the animation. Users can also select from a variety of hand picked image sprites to alter the look of the generated smoke.
Presets and the FX Editor
The FX Editor provides a convenient way to store and retrieve factory installed and/or user generated filter presets. To select a preset, open the FX Editor interface and pick one from the Presets panel. Click the apply button in the FX Editor to return to the host user interface.
To save a custom preset, click the “Create Custom Preset” icon in the top right corner of the parameter list, next to the filter name, set a name for the new custom preset in the dialog that appears and click done.
Filter Parameters
Animation: Menu controlling what drives the animation of the transition.
- Auto – automatically generates a transition based on the transition length (when used as a transition) or the clip length (when used as a filter).
- Manual – requires the user to set keyframes to control the transition progression. Can be useful in customizing the exact timing of the transition or when applying the filter as a stylized effect as opposed to a direct NLE-style transition.
Layer to Reveal: This layer selection popup is not relevant when you have applied the filter as a true NLE-style transition and it will be hidden or disabled in that context. When applied as a normal “effect” as opposed to a transition, however, this menu is used to select the “Incoming” or “Reveal” layer for the transition.
Percent Done: Disabled/Hidden by default. When the Animation menu is changed to Percent Done then this slider can be manually keyframed to control the transition progression.
The Mate Group
View Matte: displays the smoke holdback matte when enabled
Softness: Used to soften the edges of the smoke matte
Choke: Used to spread / choke the smoke matte
Blur: Used to blur the smoke matte
The Smoke Group
Smoke Sprite: Click to select a different sprite image to alter the look of the smoke.
Speed: Used to adjust the overall speed of the smoke’s movement. Higher values will result in faster movement.
Opacity: Used to adjust the overall opacity of the smoke layer.
Contrast: Used to control the overall contrast of the smoke. Higher values create a more intense contrast between light and dark pixels than lower values.
Coherance: Used to adjust the movement and evolution of the smoke pattern. Higher values result in a smoother oscillation , whereas lower values result in a more chaotic movement.
Scale: Used to adjust the maximum size of the smoke pattern.
Density: Used to adjust the complexity of the smoke pattern.
Sprite Softness: Use to soften the edges of the selected sprite
Random Seed: Use to set the starting point for the smoke animation
The Color Correct Group
The Color Correction group provides a range of color correction tools to adjust the overall look of the transition.
Enable: This checkbox enables independent control over the color correction parameters.
Hue: Used to control the overall hue of the transition.
Saturation: Used to control the overall saturation of the transition. Higher values create a more intense color saturation than lower values.
Brightness: Used to control the overall brightness of the transition.Higher values create more intense highlights than lower values.
Contrast: Used to control the overall contrast of the transition. Higher values create a more intense contrast between light and dark pixels than lower values.
Gamma: Used to control the overall gamma of the transition.
Temperature: Used to control the overall temperature of the transition. Moving the Temperature slider to the left (negative values) will yield a cooler result, while moving the slider to the right will warm up the shot.
Cyan/Magenta: Used to control the overall amount of cyan/magenta in the image.. Moving the slider to the left (negative values) will add a cyan tint, while moving the slider to the right will add a magenta tint.
Red: Used to control the overall value of the red color channel. Higher values increase the overall influence of the red color channel than lower values.
Green: Used to control the overall value of the green color channel. Higher values increase the overall influence of the blue color channel than lower values.
Blue: Used to control the overall value of the blue color channel. Higher values increase the overall influence of the red color channel than lower values.
Mix with Original: Use to blend the filter effect back with the unfiltered input mage.
GPU Rendering: allows for the selection of GPU or CPU software rendering.
- Default: Uses the GPU to render the effect.
- 16 bit float
- 32 bit float
- Disabled: disables GPU rendering and allows for CPU software rendering.