BCC+ Smoke Wipe

BCC Transitions

Browse Continuum Effects List

The BCC+ Smoke Wipe transition generates a realistic auto-evolving fog and smoke effect over the course of a “smoky” wipe transition. The transition includes individual control over the visual appearance of the smoke as well as the speed and direction of the animation. Users can also select from a variety of hand picked image sprites to alter the look of the generated smoke.

Presets and the FX Editor

The FX Editor provides a convenient way to store and retrieve factory installed and/or user generated filter presets. To select a preset, open the FX Editor interface and pick one from the Presets panel. Click the apply button in the FX Editor to return to the host user interface.

To save a custom preset, click the “Create Custom Preset” icon in the top right corner of the parameter list, next to the filter name, set a name for the new custom preset in the dialog that appears and click done.

Filter Parameters

Animation: Menu controlling what drives the animation of the transition.

  • Auto – automatically generates a transition based on the transition length (when used as a transition) or the clip length (when used as a filter).
  • Manual – requires the user to set keyframes to control the transition progression.  Can be useful in customizing the exact timing of the transition or when applying the filter as a stylized effect as opposed to a direct NLE-style transition.

Layer to Reveal: This layer selection popup is not relevant when you have applied the filter as a true NLE-style transition and it will be hidden or disabled in that context.  When applied as a normal “effect” as opposed to a transition, however, this menu is used to select the “Incoming” or “Reveal” layer for the transition.

Percent Done:  Disabled/Hidden by default.  When the Animation menu is changed to Percent Done then this slider can be manually keyframed to control the transition progression.

The Mate Group

View Matte: displays the smoke holdback matte when enabled

Softness: Used to soften the edges of the smoke matte

Choke: Used to spread / choke the smoke matte

Blur: Used to blur the smoke matte


The Smoke Group

Smoke Sprite: Click to select a different sprite image to alter the look of the smoke.

Speed: Used to adjust the overall speed of the smoke’s movement. Higher values will result in faster movement.

Opacity: Used to adjust the overall opacity of the smoke layer.

Contrast: Used to control the overall contrast of the smoke. Higher values create a more intense contrast between light and dark pixels than lower values.

Coherance: Used to adjust the movement and evolution of the smoke pattern. Higher values result in a smoother oscillation , whereas lower values result in a more chaotic movement.

Scale: Used to adjust the maximum size of the smoke pattern.

Density: Used to adjust the complexity of the smoke pattern.

Sprite Softness: Use to soften the edges of the selected sprite

Random Seed: Use to set the starting point for the smoke animation

The Color Correct Group

The Color Correction group provides a range of color correction tools to adjust the overall look of the transition.

Enable: This checkbox enables independent control over the color correction parameters.

Hue: Used to control the overall hue of the transition.

Saturation: Used to control the overall saturation of the transition. Higher values create a more intense color saturation than lower values.

Brightness: Used to control the overall brightness of the transition.Higher values create more intense highlights than lower values.

Contrast: Used to control the overall contrast of the transition. Higher values create a more intense contrast between light and dark pixels than lower values.

Gamma: Used to control the overall gamma of the transition.

Temperature: Used to control the overall temperature of the transition. Moving the Temperature slider to the left (negative values) will yield a cooler result, while moving the slider to the right will warm up the shot.

Cyan/Magenta: Used to control the overall amount of cyan/magenta in the image..  Moving the slider to the left (negative values) will add a cyan tint, while moving the slider to the right will add a magenta tint.

Red: Used to control the overall value of the red color channel. Higher values increase the overall influence of the red color channel than lower values.

Green: Used to control the overall value of the green color channel. Higher values increase the overall influence of the blue color channel than lower values.

Blue: Used to control the overall value of the blue color channel. Higher values increase the overall influence of the red color channel than lower values.

Mix with Original: Use to blend the filter effect back with the unfiltered input mage.

GPU Rendering: allows for the selection of GPU or CPU software rendering.

  • Default: Uses the GPU to render the effect.
  • 16 bit float
  • 32 bit float
  • Disabled: disables GPU rendering and allows for CPU software rendering.

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