The BCC+ Smoke & Fog Dissolve transition adds a realistic auto-evolving fog and smoke over the course of a dissolve transition. The transition includes individual control over the color of both the fog and the smoke as well as the speed and direction of the animation. Users can also select from a variety of hand picked image sprites to alter the look of the generated smoke.
Presets and the FX Editor
The FX Editor provides a convenient way to store and retrieve factory installed and/or user generated filter presets. To select a preset, open the FX Editor interface and pick one from the Presets panel. Click the apply button in the FX Editor to return to the host user interface.
To save a custom preset, click the “Create Custom Preset” icon in the top right corner of the parameter list, next to the filter name, set a name for the new custom preset in the dialog that appears and click done.
Filter Parameters
Animation: Menu controlling what drives the animation of the transition.
- Auto – automatically generates a transition based on the transition length (when used as a transition) or the clip length (when used as a filter).
- Manual – requires the user to set keyframes to control the transition progression. Can be useful in customizing the exact timing of the transition or when applying the filter as a stylized effect as opposed to a direct NLE-style transition.
Layer to Reveal: This layer selection popup is not relevant when you have applied the filter as a true NLE-style transition and it will be hidden or disabled in that context. When applied as a normal “effect” as opposed to a transition, however, this menu is used to select the “Incoming” or “Reveal” layer for the transition.
Percent Done: Disabled/Hidden by default. When the Animation menu is changed to Percent Done then this slider can be manually keyframed to control the transition progression.
The Smoke Group
Smoke Sprite: Used to select a different sprite image to alter the look of the smoke.
Speed: Used to adjust the overall speed of the smoke’s movement. Higher values will result in faster movement.
Opacity: Used to adjust the overall opacity of the smoke layer.
Contrast: Used to control the overall contrast of the smoke. Higher values create a more intense contrast between light and dark pixels than lower values.
Color: Used to set the color of the smoke. In it’s default state the glow is white. By selecting a color with the color chip, the smoke can be set to any RGB value. With the eyedropper, the smoke color can be selected directly from the image pixels.
Coherance: Used to adjust the movement and evolution of the smoke pattern. Higher values result in a smoother oscillation , whereas lower values result in a more chaotic movement.
Scale: Used to adjust the maximum size of the smoke pattern.
Density: Used to adjust the complexity of the smoke pattern.
Sprite Softness: Use to soften the edge of the selected sprite
The Fog Group
Opacity: Used to adjust the overall opacity of the fog layer. fog
Scale: Used to adjust the maximum size of the fog pattern.
Contrast: Used to control the overall contrast of the fog. Higher values create a more intense contrast between light and dark pixels than lower values.
Color: Used to set the color of the fog. In it’s default state the glow is white. By selecting a color with the color chip, the fog can be set to any RGB value. With the eyedropper, the fog color can be selected directly from the image pixels.
Level: Used to adjust the complexity of the fog pattern.
Speed: Used to adjust the overall speed of the fog’s movement. Higher values will result in faster movement.
Blend Mode: Determines the blend mode to be used to create the fog effect.
- Normal: The fog layer is blended evenly into the image.
- Add: The fog is added to your image.
- Screen: The fog is combined with the image using a Screen blend mode. Similar to Add blend mode, but highlights are retained.
Random: Used to add randomness to the fog layer.
The Prism Group
The Prism group offers a way to generate chromatic aberration where the RGB light is split in a way that emulates poor quality glass or plastic lenses and is great when adding that extra level of spookiness to the result.
Enable: Used to enable/disable to the prism effect.
Amount: Used to adjust the overall amount of the prism effect.
Weight: Sets the smoothness of the prism with lower values generating a more visible stepped offset and higher values yielding a smooth continuous prism
Short Color: Sets the color of the short color waves. The default is blue.
Mid Color: Sets the color of the medium color waves. The default is green.
Long Color: Sets the color of the long color waves. The default is red.
The Color Correct group
A suite of color correction tools are available in this group which allow for incredible control over the final color of the effect. Bear in mind that these controls will control the final result, including the filtered source. Every stage of the effect that is before this stage will be subject to color changes made in this section.
Enable: Used to enable/disable to Post Color Correct effect.
Hue: Rotates the hue of the image.
Saturation: Adjusts the saturation of the image. Positive values saturate, negative values desaturate.
Brightness: Adjusts the brightness of the image. Positive values brighten, negative values darken.
Contrast: Adjusts the contrast of the image. Positive values increase contrast, negative values decrease contrast.
Gamma: Adjusts the gamma of the image. The gamma adjustment leaves the white and black points the same and only modifies the values in-between. Positive values lighten the midtones, negative values darken the midtones.
Temperature: Sets the color of the image to be either warmer or cooler. Dragging the slider to the right makes the image cooler (bluer) and dragging the slider to the left makes the image warmer (redder).
Cyan/Magenta: Adds either Cyan or Magenta to the image. Dragging the slider to the right makes the image more magenta and dragging the slider to the left makes the image more cyan.
Red: Adds or subtracts red from the image.
Green: Adds or subtracts green from the image.
Blue: Adds or subtracts blue from the image.
Animation Tuning group
These parameters control the overall timing of the transition. On hosts which permit on-screen heads up display widgets (such as AE, Premiere, and Avid) you should never need to modify these sliders directly since they can be configured in a more convenient and intuitive manner by manipulating the widgets directly in your comp/preview pane. On hosts without heads up display widgets you can use these sliders directly to fine tune your animation timing, taking advantage of the View Ease Curve option to help visualize the animation rates.
Ease In: Control how quickly or slowly the line advances at the beginning of the transition.
Ease Mid: Control how quickly or slowly the middle of the animation progresses.
Ease Out: Control how quickly or slowly the line advances at the end of the transition.
OSC Enable: Only visible in hosts that support heads up display widgets for manipulating these controls directly on screen. Enables/Disables on screen controls.
GPU Rendering: allows for the selection of GPU or CPU software rendering.
- Default: Uses the GPU to render the effect.
- 16 bit float
- 32 bit float
- Disabled: disables GPU rendering and allows for CPU software rendering.