BCC+ Scanline
Category: BCC Stylize
Effect Name: BCC+ Scanline
The BCC+ Scanline filter, part of the BCC Stylize category, generates rolling RGB scanlines over the source image clip, emulating the effect of a computer monitor which was shot on video tape or film. The rolling scanlines that the filter generates can be offset from each other vertically to generate photorealistic rolling bar effects and the scanlines can be set to any color, not just black.
The filter also includes a user controlled noise generator function for added distorted analogue tv signal realism. An additional block noise option enables users to roughen up the scanlines independently of the noise that is added overall to the filtered result.Working with the Filter
FX Editor and Presets
- Use the FX Editor to load or save presets for reuse.
- To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
- To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
- To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.
Effect Controls
Mocha Mask and Track
Continuum effects include integrated masking and matte tools that allow you to restrict the effect to specific regions of the image.
- Mocha masks: used to create custom spline masks. Mocha also includes Matte Assist ML and Matte Refine ML, which use machine learning to generate and track masks.
- Pixel Chooser: used to generate geometric shapes, gradients, or mattes based on channel, luma, or color-based selections. Additionally, an AI depth map generator, and an AI-powered face detection model allow for precise control of masks and mattes.
Note: Mocha can also be used to drive geometric parameters. See the Mocha Motion Tracker documentation for details.
For more information, see Mocha and Pixel Chooser.
Compare Mode
The Compare Mode is used to view the filtered result alongside the original source layer. Several split-screen and side-by-side display options are available.
For more information, see Compare Mode.
Beat Reactor
The Beat Reactor is an audio-driven animation system that links effect parameters to an audio track. This allows visual effects to react dynamically to sound without manual key-framing.
For more information, see Beat Reactor Documentation.
- Size: Sets the number of scanlines in the effect.
- Thickness: Sets the vertical size of the scanlines.
- Softness: Sets the edge softness of the scanlines.
- Angle: Sets the angle the scanlines will roll.
- Line Color: Sets the color of the generated scanlines.
- Line Opacity: Sets the opacity of the scanlines.
- Roll RGB: Sets the vertical position of the scanlines.
- Roll RGB Speed: Sets the speed of the auto-animating roll.
- Roll R: Offsets the red channel scanline roll.
- Roll G: Offsets the green channel scanline roll.
- Roll B: Offsets the blue channel scanline roll.
- Noise: Determines the amount of interference added to the effect.
- Noise Size: Sets the size of the interference noise.
- Noise Monochrome: When disabled, the noise is rgb, when enabled, the noise is monochromatic.
- Line Noise Type: Selects between smoother, analog-style line roughness and blocky digital-style line noise.
- Line Noise: Roughens up the edges of the scanlines.
- Line Noise Size X: Sets the size of the line noise along the vertical axis.
- Line Noise Size Y: Sets the size of the line noise along the horizontal axis.
Glow Group
The Glow group provides a convenient way to add a glow to the scanline result.
- Glow Order: Determines how the glow is composited
- None: The glow feature is disabled.
- Glow Lines: The glow is added to just the scanlines before they are blended with the source.
- Glow All: The glow is added to the entire image after the scanlines have been blended with the source.
- Brightness: Sets the brightness of the glow.
- Blur X: Blurs the glow along the horizontal axis.
- Blur Y: Blurs the glow along the vertical axis.
- Color: Sets the color of the glow.
- Blend Mode On: When enabled, composites the filter result using the selected blend mode from the Blend Mode.
- Blend Mode: Determine how the effect will be composited back over the filtered source.
Vignette Group
The Vignette group provides a convenient way to add a color and/or blurred vignette to the scanline result.
- Enable: When enabled, a vignette will be generated over the scanlines
- Color: Sets the color of the vignette.
- Opacity: Sets the opacity of the vignette.
- Blur: Sets the amount of blur in the vignette.
- Blur X: Sets the blur along the horizontal axis.
- Blur Y: Sets the blur along the vertical axis.
- Blend Mode: Determine how the vignette will be composited back over the filtered source.
Shape Sub-Group
The shape of the vignette can be set here. The Shape Group includes the following parameter controls:
- Roundness: Determines how round or square the vignette will become.
- Size: Sets the size of the vignette.
- Aspect Ratio: Sets the horizontal / vertical aspect ratio of the vignette.
- Softness: Softens the edges of the vignette universally.
- Softness X: Softens the vignette along its horizontal axis.
- Softness Y: Softens the vignette along its vertical axis.
Tint Group
- Enable: Toggles the tint group controls.
- Enable:Converts the image to Black and White.
- Filter: Selects the type of black and white filter to apply to your color image.
- Brightness: Adjusts image brightness. Positive values brighten; negative values darken.
- Contrast: Adjusts image contrast. Positive values increase contrast; negative values decrease contrast.
- Gamma: Adjusts midtone gamma while keeping black and white points fixed. Positive values lighten midtones; negative values darken midtones.
- Enable:Enables tinting of the image.
- Color: Sets the color used to colorize the image.
- Opacity: Sets the opacity of the tint color.
- Mode:
Selects how color is applied to the image:
- Normal: Tints the image while retaining highlights.
- Tint: Replaces hue and saturation.
- Hue: Replaces hue only.
- Lighten: Pixels darker than the tint color are replaced; lighter pixels remain unchanged.
- Darken: Pixels lighter than the tint color are replaced; darker pixels remain unchanged.
- Enable:Enables the grad transition controls.
- ND Brightness: Darkens the colored portion of the gradient.
- Type:
Controls the direction of the gradient:
- Top-to-bottom: Gradient runs from top to bottom.
- Bottom-to-top: Gradient runs from bottom to top.
- Left-to-right: Gradient runs from left to right.
- Right-to-left: Gradient runs from right to left.
- Horizontal Strip: Horizontal strip gradient.
- Vertical Strip: Vertical strip gradient.
- Size: Adjusts the overall size of the gradient.
- Angle: Adjusts the angle of the gradient.
- Corner Pin: The gradient can be corner pinned by adjusting the Corner Pin sliders or dragging the four corner points directly in the viewer.
- Upper-Left: Controls the X and Y position of the Upper Left point.
- Upper-Right: Controls the X and Y position of the Upper Right point.
- Lower-Right: Controls the X and Y position of the Lower Right point.
- Lower-Left: Controls the X and Y position of the Lower Left point.
- Mix with Original: Blends the source and filtered images. Use this parameter to animate the effect from the unfiltered to the filtered image without adjusting other settings, or to reduce the effect of the filter by mixing it with the source image.
Black and White Group
Tint Group
Grad Group
Tint can optionally use a gradient that limits where the filter is applied. Grad is the transition area that goes from the tinted image to the original image. Its direction, corners and size can be adjusted.
Note: You may need to zoom the image out to see the corner points. In After Effects, highlight the effect title in the Effect Controls window to enable on-screen controls. In Final Cut Pro, activate the crosshair icon next to the corner position parameters to adjust the corner points on screen.
- Default: Uses product-wide default of 16 bit half-float GPU rendering.
- 16 Bit Float: Manually force 16 bit half-float GPU rendering.
- 32 Bit Float: Manually force 32 bit full-float GPU rendering.
- Disabled: Forces CPU rendering.