BCC+ Lens Blur ML

BCC Blur

The BCC+ Lens Blur ML filter emulates the in-camera lens blur effect of adding circular or polygonal iris blade shapes to specular highlights within the out of focus zones in the filtered source.

BCC+ Lens Blur uses OpenCL and an AI / ML model to emulate a lens blur defocus/rackfocus effect where out of focus highlights of an image source take on the shape of the lens diaphragm. When a lens is used at it’s maximum aperture (fully open / set to the smallest f stop number) the out of focus highlights are typically in the shape of a circle, however, when the lens is stopped down (set to something other than the smallest f stop number) the blades inside the lens shape the out of focus highlights into multi-sided shapes. This filter includes a pop-up that can be used to match the different looks that can be achieved in the physical world based on the lens aperture setting. This pleasing optical result is referred to in photographic terms as Bokeh.

The BCC Lens Blur ML filter includes a comprehensive depth of field (Z-Depth) option, whereby a separate image can be used to control the depth and position of the focus field. An AI / ML trained model is provided for deriving a depth map greyscale image output for the z-map input.

Quickstart Guide for Using the Filter

  • Apply the BCC+ Lens Blur ML filter to an image source.
  • The filtered source will become blurred.
  • Switch the View pop-up to Iris.
  • You can use the Iris Scale parameter to interactively control the blur level while viewing the size of the iris.
  • Switch the View pop-up to Z Map.
  • You will see a greyscale image which is the depth map that will be used to determine the focus field.
  • White pixels are closest to the camera, black pixels are furthest away from the camera.
  • Twirl open the Z Map parameter group.
  • Check the Enable checkbox to use the Depth Map ML model to control the focus field.
  • Switch the View pop-up to Focus Map.
  • Use the Focal Point parameter to rack through the focus field.
  • Use the Depth of Field parameter to control how narrow or wide the focus field is.
  • Switch the View pop-up to Output.

Special Note: Use the Refine Depth and Matte Tools control groups to fine tune the depth map and the generated focus matte results.

Presets and the FX Editor

The FX Editor provides a convenient way to store and retrieve factory installed and/or user generated filter presets. To select a preset, open the FX Editor interface and pick one from the Presets panel. Click the apply button in the FX Editor to return to the host user interface.

To save a custom preset, click the “Create Custom Preset” icon in the top right corner of the parameter list, next to the filter name, set a name for the new custom preset in the dialog that appears and click done.

Filter Parameters

Mocha Mask and Track provides a way for the user to select and track which pixels in the filtered source are actually going to be affected by the filter, via the generation of image based mattes, gradient mattes and vector shape masks. Mocha planar tracking and vector shape masking options are included in the PixelChooser, which allows for the generation of motion-tracked mask shapes as a hold-back mask.

For more information on the Mocha Masking and Tracking, Click Here.

Compare Mode

The BCC Compare Mode provides a convenient mechanism to compare the effect result with the original source layer. It provides several variations on basic split-screen views with the filtered clip placed next to the unedited original.

For more information on the Compare Mode, Click Here.

Allow Resizing: Available in Adobe After Effects only, this feature allows for manual resizing of the image to crop the edge of the effect.

View: Used to select the viewer mode.

  • Output: Shows the final rendered effect.
  • Iris: Used to view the iris shape
  • Z Map: Used to view the Z Map
  • Focus Map: Used to view the focus map
  • Masked Layer: Used to view the layer that has been masked.
  • Blurred Layer: Used to view the layer the blur is applied to.
  • Blended Layer: Used to view the blended layers
  • Mask Defocused Pixels: Hides pixels that have been defocused.
  • Noise: Used to view the noise map.
  • Noisy Iris: Used to view the iris shape along with the noise map.

Iris Scale: Scales the highlight uniformly

Iris Scale X: Scales the highlight along the X axis only.

Iris Scale Y: Scales the highlight along the Y axis only.

Blur Alpha: Controls whether or not to blur the alpha channel along with the RGB channels.

Gamma: Used to control the image highlight gamma.

The Iris Group

These parameters are used to control the overall look of the Iris shapes.

Iris Shape: Used to select the shape of the iris that you wish to use.

Iris Rotation: Used to rotate the iris around it’s center point.

Bokeh: Used in conjunction with the Iris Shape pop-up to define the shape of the out of focus highlights.

Bokeh Shading: Used to set the level of shading of the inner region of the highlights.

The Z Map Group

Map Type: Used to select the apropriate depth map for the project.

  • None: Disables depth maps.
  • Depth Map ML: Enables the use of Depth Map ML features.
  • Layer: Enables the use of ZMap features.

Z Layer: Used to select a layer from the timeline as a z map source. Available when the Map Type Layer is selected.

Depth Map ML sub-group: Used to set up and control a depth map for the effect. These parameters are available when the Map Type is set to Depth Map ML.

Model: Used to select the desired depth map model

  • Better: a slower but more precise depth map model
  • Faster: a faster but less precise depth map model

Mapping Mode

  • Scaled: Provides the user with a single Scale control for tuning the returned depth map result. Low values in the corresponding Scale parameter will generate more transparency, while high values in the Scale parameter will introduce more opacity to the result.
  • Min/Max: Automatically defines the depth map using pre defined values
  • Guided: Generates a depth map based on user defined start and end points in the image. A pair of position points, Guide Near and Guide Far, are placed over regions that are nearest to and farthest from the camera, which provides a start and end point for the depth map generation.

Scale: Available when Scaled mode is selected and used to tune the white the returned depth map result. Low values in this parameter will introduce more transparency, high values introduce more opacity.

Guide Far: Available when Guided mode is selected and used to set the far point for the depth map

Guide Near: Available when Guided mode is selected and used to set the near point for the depth map.

Brightness: Used to increase or decrease the brightness in the generated depth map.

Contrast: Used to increase or decrease the contrast in the generated depth map.

Gamma: Used to increase or decrease the gamma in the generated depth map.

Level Far: Used to tune the Far (furthest from the camera) region of  the generated depth map.

Level Near: Used to tune the Near (closest to the camera) region of  the generated depth map.

Invert: Used to invert the depth map.

The Refine Depth Group

This group includes a set of brightness/contrast/gamma controls to refine the output from the depth map model and also offers individual control over the near/mid/far regions with user definable range and position settings for each region.

Enable: Used to enable/disable the refine depth controls

The Far sub group: Used to tune the far regions in the depth map (furthest from the camera)

Position: Used to set the mid-point in the far range.

Range: Used to define the far range.

Brightness: Used to control the brightness in the maps Far region.

Contrast: Used to control the contrast in the maps Far region.

Gamma: Used to control the brightness in the maps Far region.

The Mid sub group: Used to tune the mid regions in the depth map.

Position: Used to set the mid-point in the midtone range

Range: Used to define the midtone range

Brightness: Used to control the brightness in the maps midtone region

Contrast: Used to control the contrast in the maps midtone region

Gamma: Used to control the brightness in the maps midtone region

The Near sub group: Used to tune the near regions in the depth map (closest to the camera)

Position: Used to set the midpoint in the Near range

Range: Used to define the Near range

Brightness: Used to control the brightness in the maps Near region

Contrast: Used to control the contrast in the maps Near region

Gamma: Used to control the brightness in the maps Near region

The Matte Tools Group

This group includes a set of parameters to fine tune the matte that  is generated from the Depth Map result.

Enable: Used to enable/disable the refine matte controls

Matte Type: Select one option from the list to fine tune the matte

  • Levels: Used to adjust Level Near and Level Far sliders found in the main control group
  • Threshold: Exposes Threshold and Softness control sliders
  • Range: Exposes Range From and Range To matte control sliders
  • Slice: Exposes Slice Center, Slice Width and Softness matte control sliders

Threshold: Used to set the center point for pixels that are either black or white

Range From: Used to set the starting range (brights) of pixels to be included in the matte

Range To: Used to set the end range (darks) of pixels to be included in the matte

Slice Center: Used to set the end range (darks) of pixels to be included in the matte

Slice Width: Used to set the end range (darks) of pixels to be included in the matte

Softness: Used to soften the result of the threshold and range mattes

Choke: Used to choke or spread the matte

Blur: Used to blur the matte

Invert Matte: Used to invert the matte.

Channel: Used to select a channel from the layer that is used as the depth map image. You can select from the following options:

  • Luminance
  • Alpha
  • Red
  • Green
  • Blue

Invert Z: Used to invert the z map 

Smoothness: Used to smooth the z map

Focal Point: Used to set the point along the Z axis which is in focus.

Depth of Field: Used to control the depth of the focus field, or the amount of pixels that remain in focus.

Z Gamma: Used to adjust the gamma levels of the Z Map input image.

Near Scale: Used to increase the size of the blur applied to the pixels that are closest to the camera.

Far Scale: Used to increase the size of the blur applied to the pixels that are farthest from the camera.

Use Obscuration: Used to control whether or not to use Obscuration based on the Z Depth.

The Noise Group

Contains parameters to control the level of noise in the highlights.

Noise Intensity: Used to set the amount of noise in the highlights.

Noise Scale: Used to set the size of noise structure in the highlights.

Noise Stretch: Used to distort the noise structure in the highlights.

Noise Blur: Used to smooth the generated noise in the highlights.

Noise Seed: Used to set the random seed that controls the noise structure in the highlights.

The Highlights Group

Used to determine how highlights in the filtered source are handled by the filter

Highlight Mode: Offers 4 unique ways to address highlights

  • Luma: Boosts the Luminosity values of the highlights
  • Luma Boost to White: Boosts the Luminosity values and desaturates the highlights
  • RGB Glow: Boosts the RGB and Saturation values of the highlights
  • RGB Max: Boosts the RGB values of the highlights

Highlight Boost: Used to increase/decrease the overall levels of the highlight boost.

Highlight Threshold: Used to set the center point for pixels that are either black or white.

Suppress Threshold: Used to suppress pixels that are either black or white.

Boost Soften: Softens the overal levels of the highlight boost.

The Post Group:

This group allows the user to select a blending mode for the effect.

Apply Mode: Select from a list of 24 apply/blending modes

Apply Mix: Mixes the currently selected apply mode with the normal apply mode

Mix with Original: Blends the smoothed result back with the unfiltered source clip.

GPU Rendering: This popup allows toggles renderer in use for the filter.

  • Default: By default the filter will utilize the installed video card and bases the render on the project settings.
  • 16 Bit Float: Sets the render to 16 bit float
  • 32 Bit Float: Sets the render to 32 bit float
  • Disabled: Disables GPU rendering and switches to software rendering.

Category:

BCC Film Style

BCC Particles

BCC Color & Tone

BCC Perspective

BCC Perspective

BCC Licensing

BCC Obsolete

BCC Key & Blend

BCC Obsolete

Nested Subgroup

BCC Art Looks

BCC Licensing

BCC Time

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BCC Transitions

BCC Blur & Sharpen

BCC Transitions

BCC Obsolete

BCC Textures

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BCC Image Restoration

BCC Warp

BCC Art Looks

BCC Transitions

BCC Art Looks

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BCC Stylize

BCC Textures

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BCC Transitions

BCC Key & Blend

BCC Key & Blend

BCC Textures

BCC Textures

BCC Color & Tone

BCC Stylize

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BCC Obsolete

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BCC Stylize

BCC Transitions

BCC Particles

Uncategorized

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BCC Transitions

BCC Perspective

BCC Warp

BCC Transitions

BCC Perspective

BCC Stylize

BCC Transitions

BCC Obsolete

BCC Film Style

BCC Obsolete

BCC Blur & Sharpen

BCC Warp

BCC Stylize

BCC Image Restoration

BCC Image Restoration

BCC Image Restoration

BCC Perspective

BCC Perspective

BCC Key & Blend

BCC Stylize

BCC Lights

Uncategorized

BCC Stylize

BCC 3D Objects

BCC 3D Objects

BCC 3D Objects

BCC Film Style

BCC Transitions

BCC Film Style

BCC Perspective

BCC Blur & Sharpen

BCC Film Style

BCC Obsolete

BCC Obsolete

BCC Film Style

BCC Obsolete

BCC Obsolete

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BCC Transitions

BCC Textures

BCC Browser

BCC Blur & Sharpen

BCC Lights

BCC Lights

BCC Lights

BCC Stylize

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BCC Color & Tone

BCC Time

BCC Time

BCC Transitions

BCC Lights

BCC 3D Objects

BCC Stylize

BCC Obsolete

BCC Transitions

BCC Image Restoration

BCC Transitions

BCC Lights

BCC Obsolete

BCC Transitions

BCC Transitions

BCC Transitions

BCC Transitions

BCC Blur & Sharpen

BCC Obsolete

BCC Color & Tone

BCC Lights

BCC Transitions

BCC Obsolete

BCC Lights

BCC Transitions

BCC Key & Blend

BCC Obsolete

BCC Lights

BCC Key & Blend

BCC Key & Blend

BCC Transitions

BCC Time

BCC Image Restoration

BCC Key & Blend

BCC Film Style

BCC Match Move

BCC Key & Blend

BCC Key & Blend

BCC Art Looks

BCC Stylize

BCC Textures

BCC Warp

BCC Stylize

BCC Blur & Sharpen

BCC Image Restoration

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Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

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BCC Stylize

BCC Transitions

BCC Transitions

BCC Color & Tone

BCC Obsolete

BCC Textures

BCC Image Restoration

BCC Time

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BCC Particles

Uncategorized

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Uncategorized

BCC Perspective

BCC Perspective

BCC Particles

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BCC Transitions

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BCC Art Looks

BCC Particles

Nested Subgroup

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BCC Art Looks

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BCC Key & Blend

BCC Key & Blend

BCC Stylize

BCC Transitions

BCC Blur & Sharpen

BCC Blur & Sharpen

BCC Transitions

BCC Particles

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BCC Transitions

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

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BCC Image Restoration

BCC Textures

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BCC Key & Blend

BCC Transitions

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BCC Stylize

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BCC Transitions

BCC Warp

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BCC Textures

BCC Obsolete

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BCC Particles

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BCC Time

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BCC Obsolete

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BCC Film Style

BCC Film Style

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BCC Color & Tone

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BCC Transitions

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BCC Grads and Tints

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BCC Color & Tone

BCC Lens

BCC Optical Diffusion

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BCC Color & Tone

BCC Optical Diffusion

BCC Optical Diffusion

BCC Grads and Tints

BCC Key & Blend

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BCC Lights

BCC Film Style

BCC Optical Diffusion

BCC Optical Diffusion

BCC Grads and Tints

BCC Lights

BCC Lights

BCC Lights

BCC Color & Tone

BCC Optical Diffusion

BCC Art Looks

BCC Color & Tone

BCC Key & Blend

BCC Lights

BCC Art Looks

BCC Color & Tone

BCC Lights

BCC Lens

BCC Lights

BCC Lights

BCC Film Style

BCC Color & Tone

BCC Key & Blend

BCC Optical Diffusion

BCC Grads and Tints

BCC Optical Diffusion

BCC Art Looks

BCC Key & Blend

BCC Key & Blend

BCC Lights

BCC Grads and Tints

BCC Color & Tone

BCC Optical Diffusion

BCC Lens

BCC Grads and Tints

BCC Lights

BCC Lights

BCC Lights

BCC Color & Tone

BCC Grads and Tints

BCC Color & Tone

BCC Optical Diffusion

BCC Grads and Tints

BCC Optical Diffusion

BCC Grads and Tints

BCC Lights

BCC Grads and Tints

BCC Textures

BCC Film Style

BCC Grads and Tints

BCC Perspective

BCC Transitions

BCC Lens

BCC Art Looks

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

BCC 3D Objects

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Tutorial

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Tutorial

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Title Studio

Tutorial

Effect:
BCC+X-Ray
BCC+Wide Angle Lens
BCC+Video Glitch Dissolve
BCC+Transform
BCC+Tint
BCC+Three Strip
BCC+Textures
BCC+Sunset
BCC+Streaks
BCC+Split Tone
BCC+Split Field
BCC+Skin Tone
BCC+Silk
BCC+Shadows/Highlights
BCC+Sepia
BCC+Selective Saturation
BCC+ReLight
BCC+Reflector
BCC+Rays
BCC+Radial Tint
BCC+Radial Exposure
BCC+Rack Focus
BCC+Polarizer
BCC+Photographic
BCC+Overexpose
BCC+Optical Dissolve
BCC+Non-Additive Mix
BCC+Night Vision
BCC+Net
BCC+ND Gradient
BCC+Mist
BCC+Math Composite
BCC+Low Contrast
BCC+Looks
BCC+Light
BCC+Lens Flare
BCC+Lens Distortion
BCC+Key Light
BCC+Kelvin
BCC+Infrared
BCC+Ice Halos
BCC+Holdout Composite
BCC+High Contrast
BCC+Harris Shutter
BCC+Halo
BCC+Grade
BCC+Glow Edges
BCC+Glow Darks
BCC+Glow
BCC+Gels
BCC+FX-Editor
BCC+Frost
BCC+Fog
BCC+Film Stocks
BCC+Eye Light
BCC+Enhancing
BCC+Edge Composite
BCC+Dual Gradient
BCC+Double Fog
BCC+Diffusion
BCC+Develop
BCC+Detail
BCC+Depth of Field
BCC+DeFringe
BCC+Defog
BCC+DeBlock
BCC+DeBand
BCC+Day for Night
BCC+Cross Processing
BCC+Colorize Gradient
BCC+Color Spot
BCC+Color Shadow
BCC+Color Paste
BCC+Color Infrared
BCC+Color Gradient
BCC+Chromatic Aberration
BCC+Chroma Bands
BCC+Center Spot
BCC+Camera Shake
BCC+Borders
BCC+Bleach Bypass
BCC+Black and White
BCC+Ambient Light
BCC+ Vignette
BCC+ Video Glitch
BCC+ Two Strip
BCC+ Spin Blur Dissolve
BCC+ Smear Blur
BCC+ Rays Dissolve
BCC+ Radial Blur
BCC+ Rack Focus Dissolve
BCC+ Prism Dissolve
BCC+ Prism
BCC+ Multi-Star Dissolve
BCC+ Magic Sharp
BCC+ Light Leaks Dissolve
BCC+ Light Leaks
BCC+ Haze
BCC+ Fluorescent
BCC+ Flashing
BCC+ Film Grunge
BCC+ Film Glow Dissolve
BCC+ Film Glow
BCC+ F-Stop
BCC+ Dissolve
BCC+ Directional Blur Dissolve
BCC+ Directional Blur
BCC+ Cross Zoom Dissolve
BCC+ Crash Zoom Dissolve
BCC+ Composite
BCC+ Channel Blur YUV
BCC+ Channel Blur Dissolve
BCC+ Channel Blur
BCC+ Camera Shake Dissolve
BCC+ Blur
BCC+ Beauty Studio
BCC Z-Blur
BCC Z Space III
BCC Z Space II
BCC Z Space I
BCC Wooden Planks
BCC Wood Grain
BCC WitnessProtection
BCC Wire Remover
BCC Wild Cards
BCC Weave
BCC Wave
BCC Water Waves Dissolve
BCC Water Color
BCC Warp
BCC VR Sharpen
BCC VR Reorient
BCC VR Insert
BCC VR Flicker Fixer
BCC VR Blur
BCC Vignette Wipe
BCC Vignette
BCC VideoScope
BCC Video Morph
BCC Video Glitch
BCC Velocity Remap
BCC Veined Marble
BCC Vector Displacement
BCC Vector Blur Dissolve
BCC User Guide
BCC UpRez
BCC Unsharp Mask
BCC Type On Text
BCC Two Way Key
BCC Two Strip Color
BCC Twister
BCC Twirl
BCC Turbulence
BCC Tritone Dissolve
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BCC Trails Basic
BCC Trails
BCC Title Studio
BCC Time Displacement
BCC Tile Wipe
BCC Tile Mosaic
BCC Textured Wipe
BCC Temporal Blur
BCC Swish Pan
BCC Super Blend
BCC Steel Plate
BCC Stars
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BCC Stage Light
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BCC Sphere Transition
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BCC Sequencer
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BCC Scanline
BCC Safe Colors
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BCC Rock
BCC Ripple Dissolve
BCC Ripple
BCC Rings Wipe
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BCC Reptilian
BCC Remover
BCC Reframer
BCC Reflection
BCC Rectangular Wipe
BCC Rays Wedge
BCC Rays Textured
BCC Rays Streaky
BCC Rays Ripply
BCC Rays Ring
BCC Rays Radiant Spotlight
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BCC Rays Puffy
BCC Rays Dissolve
BCC Rays Cartoon
BCC Rain
BCC Radial Wipe
BCC Radial Blur
BCC Pyramid Blur
BCC Prism Dissolve
BCC Prism
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BCC PixelChooser – Legacy
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BCC Particle Illusion Dissolve
BCC Particle Illusion
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BCC Overview in Avid
BCC Overview in Adobe
BCC Organic Strands
BCC Optical Stabilizer
BCC Optical Flow
BCC Noise Reduction
BCC Noise Map 2
BCC Noise Map
BCC MultiTone Mix
BCC Multi Stripe Wipe
BCC Multi Stretch Wipe
BCC Multi Shadow
BCC Motion Tracker Vegas
BCC Motion Tracker Resolve
BCC Motion Tracker Red
BCC Motion Tracker PRM
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BCC Morph
BCC Mixed Colors
BCC Misalignment
BCC Median
BCC Matte Cleanup
BCC Matte Choker
BCC Match Move
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BCC Lens Flare Spiked
BCC Lens Flare Round
BCC Lens Flare Dissolve
BCC Lens Flare Advanced
BCC Lens Flare 3D
BCC Lens Distortion Wipe
BCC Lens Correction
BCC Lens Blur Dissolve
BCC Lens Blur
BCC LED
BCC Layer Deformer
BCC Laser Beam
BCC Kaleida Dissolve
BCC Jitter Basic
BCC Jitter
BCC Invert Solarize
BCC Hue-Sat-Lightness
BCC Halftone
BCC Grunge
BCC Grid Wipe
BCC Granite
BCC Gradient
BCC Glow Matte
BCC Glow Alpha Edges
BCC Glitter
BCC Glint
BCC Glare
BCC Gaussian Blur
BCC FX Browser
BCC Fractal Noise
BCC Flutter Cut
BCC Flicker Fixer
BCC Fire
BCC Film Process
BCC Film Grain
BCC Film Glow Dissolve
BCC Film Glow
BCC Film Damage
BCC Fast Lens Blur
BCC Fast Flipper
BCC Fast Film Process
BCC Fast Film Glow Dissolve
BCC Fast Film Glow
BCC FAQ
BCC Extruded Text
BCC Extruded Spline
BCC Extruded EPS
BCC Emboss
BCC Effects List
BCC Edge Lighting
BCC Edge Grunge
BCC Edge Cleaner
BCC DVE Basic
BCC DVE
BCC Dv Fixer
BCC Dust and Scratches
BCC Dropout Fixer
BCC Drop Shadow
BCC Displacement Map
BCC Directional Blur
BCC DeNoise
BCC Deinterlace
BCC DeGrain
BCC Damaged TV Dissolve
BCC Damaged TV
BCC Cylinder
BCC Curl Dissolve
BCC Curl
BCC Cube
BCC Cross Zoom
BCC Cross Melt
BCC Cross Glitch
BCC Criss-Cross Wipe
BCC Crash Zoom Dissolve
BCC Correct Selected Color
BCC Corner Pin Studio
BCC Corner Pin
BCC Composite Dissolve
BCC Composite Choker
BCC Composite
BCC Compare Mode
BCC Common Controls - Avid
BCC Common Controls
BCC Comet
BCC Colorize Glow Dissolve
BCC Colorize Glow
BCC Colorize
BCC Color Palette
BCC Color Match
BCC Color Correction
BCC Color Choker
BCC Color Balance
BCC Clouds
BCC Cloth
BCC Chroma Key Studio
BCC Chroma Key
BCC Checker Wipe
BCC Charcoal Sketch
BCC Caustics
BCC Cast Shadow
BCC Cartooner
BCC Cartoon Look
BCC Burnt Film
BCC Bump Map
BCC Bulge
BCC Broadcast Safe
BCC Brightness-Contrast
BCC Brick
BCC Boost Blend
BCC Blur Dissolve
BCC Blur
BCC Blobs Wipe
BCC Beauty Studio
BCC Beat Reactor Integrated
BCC Beat Reactor
BCC AVX Licensing
BCC Artists Poster
BCC Apply Modes
BCC Alpha Spotlight
BCC Alpha Process
BCC Alpha Pixel Noise
BCC AE Licensing
BCC 3D Image Shatter
BCC 3D Extruded Image Shatter
BCC 3 Way Color Grade
BCC 2D Particles
BCC+ Atmospheric Glow