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BCC+ Jump Cut Fixer ML

BCC+ Jump Cut Fixer ML

Category: BCC Transitions

Effect Name: BCC+ Jump Cut Fixer ML

The BCC+ Jump Cut Fixer ML filter, part of the BCC Transitions category, transition creates an optical flow based warp, using machine learning technology, between the outgoing and incoming frames over the course of the dissolve transition. Useful for hiding jump cut shots with moderate motion such as removing pauses during interviews.

Working with the Filter

FX Editor and Presets

  • Use the FX Editor to load or save presets for reuse.
  • To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
  • To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
  • To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.
  • Animation: Menu controlling what drives the animation of the transition.
    • Auto: Automatically generates a transition based on the transition length (when used as a transition) or the clip length (when used as a filter).
    • Manual: Requires the user to set keyframes to control the transition progression. Can be useful in customizing the exact timing of the transition or when applying the filter as a stylized effect as opposed to a direct NLE-style transition.
  • Percent Done: When the Animation menu is changed to Percent Done then this slider can be manually keyframed to control the transition progression.
  • Layer to Reveal: This layer selection popup is not relevant when you have applied the filter as a true NLE-style transition and it will be hidden or disabled in that context. When applied as a normal โ€œeffectโ€ as opposed to a transition, however, this menu is used to select the โ€œIncomingโ€ or โ€œRevealโ€ layer for the transition.
  • Source Mode: Pop-up menu with 2 options, Endpoints and Current, that determine how many frames are used in the warp dissolve.
    • Endpoints: The same first and last frames from the incoming and outgoing clips are used in the image warp on every intermediate frame, which can sometimes yield a smoother transition and ensure unintended motion such as lip movement or eye blinks remain hidden.
    • Current: The current timeline frame from the incoming and outgoing clips is used, which can sometimes yield jerky motion in the warped result, but can be useful in more stylized applications of the filter.
  • Alpha Aware: Enable to preserve the alpha channel in the filtered source.

Motion Blur Group

The Motion Blur group provides a convenient way to add motion blur to the transition result, which can be useful in shots with bigger jumps or for more stylized transitions.

  • Enable: Enables the motion blur features.
  • Shutter Angle: Increase the value of this parameter to open the shutter which will increase the perceived motion blur in the result
  • Shutter Phase: Used to offset the motion blur timing/location in natural camera units (irrespective of the amount of Shutter Angle). Useful when matching specific application motion blur settings or simulating realistic camera motion blur.
  • Samples: Sets the number of image samples that are used in the motion blur feature. Higher values yield a smoother result but at a higher render cost.

Color Correct Group

The Color Correct group provides a range of color correction tools to adjust the overall look of the transition.

  • Hue: Used to control the overall hue of the transition.
  • Saturation: Used to control the overall saturation of the transition. Higher values create a more intense color saturation than lower values.
  • Brightness: Used to control the overall brightness of the transition. Higher values create more intense highlights than lower values.
  • Contrast: Used to control the overall contrast of the transition. Higher values create a more intense contrast between light and dark pixels than lower values.
  • Gamma: Used to control the overall gamma of the transition.
  • Temperature: Used to control the overall temperature of the transition. Moving the Temperature slider to the left (negative values) will yield a cooler result, while moving the slider to the right will warm up the shot.
  • Cyan/Magenta: Used to control the overall amount of cyan/magenta in the image.. Moving the slider to the left (negative values) will add a cyan tint, while moving the slider to the right will add a magenta tint.
  • Red: Used to control the overall value of the red color channel. Higher values increase the overall influence of the red color channel than lower values.
  • Green: Used to control the overall value of the green color channel. Higher values increase the overall influence of the blue color channel than lower values.
  • Blue: Used to control the overall value of the blue color channel. Higher values increase the overall influence of the red color channel than lower values.

Animation Tuning Group

These parameters control the overall timing of the transition. On hosts which permit on-screen heads up display widgets (such as AE, Premiere, and Avid) you should never need to modify these sliders directly since they can be configured in a more convenient and intuitive manner by manipulating the widgets directly in your comp/preview pane. On hosts without heads up display widgets you can use these sliders directly to fine tune your animation timing, taking advantage of the View Ease Curve option to help visualize the animation rates.

  • Ease In: Control how quickly or slowly the glow amount increases at the beginning of the transition.
  • Ease Out: Control how quickly or slowly the glow amount decreases at the end of the transition.
  • OSC Enable: Only visible in hosts that support heads up display widgets for manipulating these controls directly on screen. Enables/Disables on screen controls.
  • GPU Rendering:Specifies how the effect is rendered.
    • Default: Uses product-wide default of 16 bit half-float GPU rendering.
    • 16 Bit Float: Manually force 16 bit half-float GPU rendering.
    • 32 Bit Float: Manually force 32 bit full-float GPU rendering.
    • Disabled: Forces CPU rendering.

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