Final Effects Complete AVX – 5.0.0
15 April 2008

Boris Final Effects Complete™ Version 5.0 for AVX Release Notes

Introduction 2

FEC 5.0 AVX Filters 3

Blur & Sharpen 3

Color Correction 3

Distort 3

Edges 3

Image 3

Light 3

Particle 3

Perspective 3

Real Time 4

Stylize 4

Time 4

Transition 4

Transition Effect 4

Two-Input Effect 4

FEC 5.0 AVX Feature Highlights 5

User Interface 5

Functionality and Performance 5

Supported Hosts 6

Minimum System Memory Requirements 6

Supported Operating Systems 6

Working in 16-Bit Color Space 7

FEC AVX Common Controls 7

Applying FEC Effects 8

FEC Effects as Transitions 8

FEC Effects as Two-Input Effects 8

FEC Real Time Filters 9

Important Notes on the FEC Real Time Effects 9

Applying FEC Real Time Effects to Titles 10

Working with Presets 10

Filter Apply Modes 10

Important Plug-In Information for AVX Users 12

Registration 12

Contacting Technical Support 12

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Introduction

Welcome to Boris Final Effects Complete 5.0 AVX. Boris Final Effects Complete is a plug-ins package with 100+ powerful visual effects filters re-designed for Avid’s plug-in architecture, providing seamless integration with all Avid systems running the AVX 2.0 architecture. Avid® Visual Extensions (AVX) is a plug-in architecture that dynamically extends the effects supported by Avid systems. FEC 5 AVX also supports Avid AVX 2.0 systems running on the Macintosh Intel platform.

The heart of Final Effects Complete is its ability to generate full-featured two-dimensional and three-dimensional particle animations including ball action, explosions, distortions, jet trails, hair, liquid mercury distortions, spotlights, and color transitions. FEC AVX also delivers a complete range of unique auto-animating transitions. Ranging from graceful blur dissolves to radical warps; FEC AVX lets you easily create dramatic effects with minimal adjustment.

These Release Notes contain information regarding features, supported hosts, supported operating systems, installation instructions, known limitations, and other important information about the product.

For information about FEC 5 software updates, other Boris products, and additional resources, visit our web site at http://www.borisfx.com.

FEC 5.0 AVX Filters

Blur & Sharpen

Blur Channel Blur

Chroma Luma Blur Directional Blur

Sharpen Soften Spin Blur Spiral Blur

Unsharp Mask Vector Blur Zoom Blur

Color Correction

Brightness-Contrast Color Balance HLS Color Balance RGB Color Offset

Gamma-Pedestal-Gain Invert

Replace Color Threshold

Threshold RGB Tint

Toner

Distort

Bend It Bender Bulge

EZ Lazy Waves EZ Ripples

Flo Motion

Griddler Lens Power Pin

Ripple Pulse Slant

Slant Matte

Smear Spherize Split Tiler Twirl

Water Waves

Edges

Burn Edges Gradient Blur Power Ramp Sparkle Edges

Spot Blur Spot Feather Spot Frame Spot Tatter

Spot Turbulence Wiggle Edges

Image

Channel Noise Composite

Median MinMax

Noise

Simple Wire Removal

Light

Light Blast Light Rays

Light Sweep Light Tornado

Light Whirl Spotlight

Particle

Ball Action Bubbles Drizzle Hair

Mr. Mercury Particle Systems II Particle World Pixel Polly

Rain Snow Star Burst

Perspective

Advanced 3D Cylinder

Page Turn Simple Shadow

Sphere

Super Shadow

Real Time

Bend It RT

Brightness-Contrast RT Bubbles RT

Burn Film RT Channel Noise RT

Color Balance HLS RT Color Balance RGB RT Color Offset RT Composite RT

Emboss RT

Fractal RT

Gamma-Pedestal-Gain RT Grid Wipe RT

Image Wipe RT Invert RT

Jaws RT

Mr. Smoothie RT Noise RT

Page Turn RT Power Ramp RT

Rain RT

Scale Wipe RT

Simple Wire Removal RT Snow RT

Spotlight RT Star Burst RT Threshold RT

ThresholdRGB RT Tint RT

Toner RT

Stylize

3D Relief Blobbylize Burn Film Emboss Fractal

Glass Glow Glue Gun Kaleida Lens Star

Mr. Smoothie Repetile Scatterize Video Fragment

Time

Wide Time

Transition

Blur Dissolve TR Glass Wipe TR Grid Wipe TR Griddler Wipe TR

Image Wipe TR Jaws TR

Lens Wipe TR Light Wipe TR Pin Wipe TR

Radial Scale Wipe TR Rain Wipe TR

Slant Wipe TR Spherize Wipe TR Twister TR

Transition Effect

Blur Dissolve Glass Wipe Grid Wipe Griddler Wipe

Image Wipe Jaws

Lens Wipe Light Wipe Pin Wipe

Radial Scale Wipe Rain Wipe

Slant Wipe Spherize Wipe Twister

Two-Input Effect

Advanced 3D TR Burn Film TR Page Turn TR Pixel Polly TR Scale Wipe TR

FEC 5.0 AVX Feature Highlights

FEC 5 AVX has many new and improved features, most of which will be familiar to Boris Continuum Complete AVX users.

User Interface

For more detailed information on using Presets (for example - the Preset menu, how to load and save a preset, sharing presets with other hosts/systems, etc.), refer to the “FEC AVX Common Controls Guide” .

Filter Apply Modes

Many filters (e.g. Mr. Smoothie) or transitions (e.g. Blur Dissolve) use Apply Modes to apply the filtered output (or light, or some other aspect of the effect) to the source image. Apply Modes control the blending of the two images, giving the effects many additional creative possibilities. The Apply Mode menu may contain any or all of the apply modes described in the following table.

Normal - Applies the light or filter directly to the source image, and the filtered pixels replace the source pixels.

Lighten - Compares the color channels values in the original pixels and in filtered pixels, and chooses the lighter (higher) value for each channel in each pixel. If a pure red pixel is applied to a pure blue pixel, the result is pure magenta.

Darken - Compares the color channels values in the original pixels and in filtered pixels, and chooses the darker (lower) value for each channel in each pixel. If a pure red pixel is applied to a pure blue pixel, the result is black.

Multiply - Applies the light or effect to the source as if it were a transparency placed over the source. The resulting image is darker than either. If a pure red pixel is applied to a pure blue pixel, the result is black. If a 50% gray pixel is applied to another 50% gray pixel, the result is 25% gray.

Screen - Applies the light or effect to the source as if a photographic double image was taken of the light or effect and the source. The resulting image is lighter than either the light or effect or the source. If a pure red pixel is applied to a pure blue pixel with Screen, the result is magenta. If a 50% gray pixel is applied to another 50% gray pixel with Screen, the result is 75% gray.

Difference - Outputs the difference between the light or filtered color and the source color for each channel. Difference modes can produce some very striking colors and create glow effects when used with Blurs.

Difference modes can also exacerbate the noise in noisy video sources. Difference can generate non-Color Safe output.

Lighter - Uses the lighter of the source and filtered colors for each pixel for all channels. If a dark green pixel is composited with light red, the result is light red.

Darker - Uses the darker of the source and light or filtered colors for each pixel for all channels. If a dark green pixel is applied to a light red pixel, the result is dark green.

Scale Multiply - A useful variation of Multiply that produces a brighter image than the standard Multiply. This is often the most realistic Apply mode for light effects.

Scale Screen - A useful variation of Screen that produces a darker and less washedout image than the standard Screen.

Difference X 2 - A variation of Difference that produces a more intense effect than the standard Difference. The enhanced difference modes can be particularly effective in creating glows with the Blur effects.

Difference X 4 - A variation of Difference that produces an even more intense effect than Difference X 2. The enhanced difference modes can be particularly effective in creating glows with the Blur effects.

Add - Includes the light or filtered output with the source. The resulting color values are clipped at white.

Subtract - Removes the light or effect from the source. This can produce intense and unpredictable colors and make the image appear noisy.

Overlay - Puts the light or effect over the source. The result is brighter than the result of a Multiply and darker than the result of a Screen.

Soft Light - Simulates shining a diffuse light (whose color is the light color or filtered output) on the source image. Most of the detail in the final output comes from the source image.

Hard Light - Simulates shining a harsh light (whose color is the light color or filtered output) on the source image. The source image and the light or filtered output contributes roughly equal amounts of detail to the final output.

Hue - Creates a result color for each pixel that takes its Hue value from the light color or filtered output, and takes the Lightness and Saturation values from the source image.

Saturation - Takes the Saturation of each pixel from the light color or filtered output, and takes the Lightness and Hue from the source image.

Color - Takes the Color for each pixel from the light color or filtered output, and takes the Lightness from the source image.

Lightness - Takes the Lightness or Luminosity for each pixel from the light color or filtered output, and its Color from the source image.

Boost Expo 1 - Blends the color channels in the source and filtered pixels by subtracting an offset value from each pixel, exponentiating the value, adding the results, and then adding back the offset.

Boost Expo 2 - Similar to Boost Expo 1, except that this mode uses offset and exponent values different from those used by Boost Expo 1.

Boost Eq Power + - Uses an algorithm modeled on the audio concept of an equal power crossfade. This algorithm emphasizes the light pixels in the blend of the source and filtered pixels, which is useful when working with darker images.

Boost Eq Power - - Similar to Boost Eq Power +, but uses the difference between the channel value and 255 in computing the contrast. This algorithm emphasizes the dark pixels in the blend of the source and filtered pixels, which can be useful when working with lighter images.

Boost Bias Bias - Increases the contrast of the pixels whose channel values are highest.

50 50 Mix - Reduces the opacity of the source and filtered pixels by 50% and the blends them equally. If the source and/or filtered pixels are partially transparent, their opacity is reduced proportionately.

Important Plug-In Information for AVX Users