BCC AE/Premiere Pro - 4.0.0
01 January 2005

Introduction

Welcome to Boris Continuum Complete (BCC) version 4.0. BCC 4.0 fixes several limitations in BCC 3.0.2 and adds a number of new features.

Boris Continuum Complete is an effects package with over 160 powerful plug-in filters for Adobe After Effects, Adobe Premiere Pro, Apple Final Cut Pro, Apple Motion, Autodesk Combustion, Eyeon Fusion, Quantel Q Systems, Liberty Paint and Boris Red.

What’s New in BCC 4.0

The following features are new in BCC 4.0. For more details on the new features, see the New Features Guide.

When using OpenGL filters ( BCC Lens Flare, BCC Lens Flare Advanced, BCC Glare, BCC Glint, and BCC Glitter ) with unsupported OpenGL graphics cards, a spatial shift is sometimes apparent on the background video. An easy way to see if an unsupported graphics card has this problem is to apply BCC Lens Flare, enable OpenGL, set Global Intensity to 0 , then toggle the effect on and off while carefully watching the image. If a shift appears (for part or the whole image) then the effect will render this way. The only way to correct this problem with an unsupported OpenGL card is to switch to a supported OpenGL card.

Premiere Pro Users only: If you are using an Nvidia card, we recommend you use drivers versions later than 6500 or you may crash when using BCC OpenGL dependent filters. If a driver later than 6500 (the last four numbers) is not yet available on the Nvdia web site, you should use driver version 4523. Do not use driver versions between 4523 and 6500 or you will crash applying the BCC OpenGL dependent filters.

 

The OpenGL filters (BCC Glare, BCC Glint, BCC Glitter, BCC Lens Flare and BCC Lens Flare Advanced) are 8-bit only.

Localization

BCC is localized in several languages – English, French, German, Spanish, Italian, Japanese, Chinese and Korean. BCC 4.0 installs a Boris Language Pack file which reads the system language specified on your system and translates its menus into that language, if it is supported. Localization should be automatic and requires no work on the part of users. The Boris Language Pack file is located in the following location.

Macintosh:

Library/Application Support/BorisFX/Boris Language Pack.ecs

Windows:

<Drive>\Program Files\Boris FX, Inc.\Boris Language Pack.ecs

Editing Language Pack files with the Boris Localizer

The Boris Localizer is a standalone Mac OS X application available through your local Boris reseller that can be used to update the translation of BCC filters in any of its eight supported languages. Use the Boris Localizer to edit Boris Language Pack files which contain translations of BCC menus and parameters into various languages.

Double-click to edit the translation

Contact your reseller for more information on using the Boris Localizer to edit the default BCC translations.

Applying and Rendering BCC Filters and Transitions

For information on applying and rendering BCC 4.0 filters within your host, see Chapter One in the User Guide.

Working with OpenGL

Boris Continuum Complete’s OpenGL hardware acceleration speeds rendering for certain filters in the Lights category. OpenGL is a cross-platform standard that dramatically improves interactivity and rendering. “GL” stands for graphics library. ”Open” refers to the ongoing, industry-wide contributions to its evolution. OpenGL is built into both the Windows and Macintosh operating systems as well as a wide variety of display cards. More details about OpenGL are available from www.opengl.org .

Currently Boris Continuum Complete includes several filters that are OpenGL-dependent. These include the BCC Glare, BCC Glint, BCC Glitter, BCC Lens Flare and BCC Lens Flare Advanced filters. OpenGL is required to use these filters. See the Understanding OpenGL PDF on your Boris CD for any additions to this list.

OpenGL Acceleration Requirements •

The first time you apply any of the Open GL filters, BCC performs a fast, automatic test to look for the specific OpenGL capabilities. If your configuration passes this internal test, the filter opens with OpenGL enabled. If your configuration does not pass, an error message displays instead of the image, and OpenGL is disabled. However, depending on the error message, you may elect to enable OpenGL manually. See the next section for information on working with unsupported systems.

 

Working with Unsupported Configurations

If your system does not pass the OpenGL test, an error message displays. Clicking Options at the top of the filter displays an Open GL Settings dialog box showing that OpenGL is disabled. Click the Test OpenGL HW button in this dialog to view the results of the internal OpenGL test. This is the recommended method for examining your system’s configuration.

A window displays information about your system, including the graphics card, OpenGL version, driver, texture memory and OS version. Two types of error messages can display in this window. The first type of message indicates an unsupported configuration. In this case, you can try manually enabling OpenGL by selecting the Enabled checkbox in the Open GL Settings dialog box. In many instances, unsupported hardware can correctly render the OpenGL filters. If you enable this option and your system displays distorted frames, you will not be able to use the OpenGL filters. The second type of error is a critical error. In this case, you cannot manually enable OpenGL and you will not be able to use the OpenGL filters. When you finish with the OpenGL dialog box, click OK to close the window.

Working with 8-bit and 16-bit Filters

Boris Continuum Complete can work with both 8-bit-per-channel and 16-bit-per-channel media; 16-bit-per-channel makes a larger range of colors available. This option’s availability is dependent on your host application. For example, the Adobe After Effects production bundle supports 16-bit color, while Boris Red, Apple’s Final Cut Pro and Adobe’s Premiere Pro do not. However, this could change in future versions. Consult your host application documentation for information on setting the color depth and render options.

When you work with high-resolution images that use a narrow range of colors, such as gradients for film effects or HDTV output, 16-bit-per-channel mode means that transitions between colors display less banding, and more detail is preserved. You can choose to work in 8-bit-per-channel or 16-bit-per-channel mode for each project. BCC automatically uses the color depth that was set in your host application. However, the BCC Color Palette, Rays and Star Matte filters do not operate in 16-bit color depth. If an effect supports only 8 bits, and your project is set to 16 bits, the host application displays a warning. Using an 8-bit effect in a 16-bit project will result in a loss of detail.