The BCC LED filter was designed to make an image, clip or text element with alpha appear as though it was constructed out of an array of blinking or solid LED lights similar to the display boards that we see in todays sports stadiums.
By default, the lights take their color from the clip to which it was applied and can be set to either square or round diodes or “bulbs”. Alternately the filter can apply a tint of color over the media element to which it was applied.
This filter uses OpenGL to benefit from hardware acceleration. All of the processing is done by the GPU of the graphics card instead of the CPU, which greatly improves performance while working with these filters within the host system and significantly reduces render times.
The built in PixelChooser, with integrated mocha planar tracking allows for greater control over which areas of the image the ﬁlter should affect.