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Speed is just the beginning of the advantages that OpenGL provides inside Boris RED. OpenGL also dramatically expands the kinds of effects that can be created in RED, beginning with the introduction of 3D primitive shapes.
RED has long been known for the wide range of 3D DVE elements, including spheres, cylinders, page turns, and cubes. When placed in a 3D Model container (made easier than ever by a new shortcut button on the Timeline window), these become 3D shapes in every sense of the word. They have true depth, which can easily be seen by taking advantage of new onscreen controls for manipulating objects in 3D space. Because RED's compositing environment is in fact truly 3D space, all of these objects can intersect and interact in exactly the way they should, including 3D cast shadows.
Even video layers are 3D objects in Boris RED - it's no accident that those media layers are labeled as 3D Planes. Video layers in Boris have always been capable of animation in three-dimensional space years before any other effects software. Video layers in RED could also intersect and interacte with other layers long before other effects environments. But now, video layers take on the entire range of attributes that were previously reserved for extruded objects, such as textures and reflection maps, as well as 3D attributes introduced in this latest release.
In addition to the textures and materials for 3D extrusions found in earlier versions, RED also offers bump maps with a variety of presets (including rock and steel plate), all customizable and animatable. Bump maps may also be derived from any still or animated image, including video. The "height" of the bumps may be controlled and animated so that surfaces push up or down. The bump map's original color can even be passed through to combine with the material attributes. As RED's 3D environment continues to evolve and expand, 3D cameras now include control over depth of field.
Boris RED has always combined the widest range of 3D creation and animation options in an integrated effects environment, and now goes further than ever before in making high-level 3D features available to video editors, without asking them to leave their favorite NLE.
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